Approach for software development of parallel real-time VE systems on heterogenous clusters

C. Winkelholz, T. Alexander
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引用次数: 5

Abstract

This paper presents our approach for the development of software for parallel real-time virtual environment systems (VE) running on heterogenous clusters of computers. This approach is based on a framework we have developed to facilitate the set-up of immersive virtual environment systems using single components coupled by an isolated local network. The framework provides parallel rendering of multiple projection screens and parallel execution of application and interaction tasks on components spread across a cluster. Main concept of the approach discussed in this paper is to use the virtual reality modeling language (VRML) as an interface definition language (IDL) for the parallel and distributed virtual environment system. An IDL-compiler generates skeleton-code for the implementations of the script nodes specified in a VRML-file. Components created this way can be reused in any VE by declaring the same interfaces. Instances of the implemented interfaces can reside in any application. By this approach commercial-of-the-shelf software can easily be integrated into a VE application. In this connection we discuss the underlying framework and software development process. Furthermore, the implementation of a VE system for a geographic information system (GIS) based on this approach is shown. It is emphasized that the components are used in various different applications.
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异构集群上并行实时VE系统的软件开发方法
本文介绍了我们为运行在异构计算机集群上的并行实时虚拟环境系统(VE)开发软件的方法。这种方法是基于我们开发的一个框架,该框架使用由孤立的本地网络耦合的单个组件来促进沉浸式虚拟环境系统的设置。该框架提供了多个投影屏幕的并行呈现,以及跨集群分布的组件上的应用程序和交互任务的并行执行。本文讨论的主要思想是将虚拟现实建模语言(VRML)作为并行分布式虚拟环境系统的接口定义语言(IDL)。idl编译器为vrml文件中指定的脚本节点的实现生成框架代码。通过声明相同的接口,可以在任何VE中重用以这种方式创建的组件。实现接口的实例可以驻留在任何应用程序中。通过这种方法,商用软件可以很容易地集成到VE应用程序中。在这方面,我们讨论了底层框架和软件开发过程。此外,还展示了基于该方法的地理信息系统(GIS) VE系统的实现。强调这些组件用于各种不同的应用程序。
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