Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children

C. Sylla, Elena Márquez Segura, Akeiylah Dewitt, A. Arif, E. Brooks
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引用次数: 4

Abstract

In user studies with children, it is important to use age appropriate evaluation tools to better understand their preferences, opinions, and thoughts. Here, we studied two accepted evaluation tools: The Five Degrees of Happiness, and the Sticky Ladder rating scale; together with the Paper Ladder, a paper version of the latter. Thirty-six preschoolers rated two creative and play activities ("Painting" and "Construction Blocks") and a game ("Musical Chairs") in terms of difficulty, enjoyment, and preference. Drawing from theories of embodied and distributed cognition, we performed a video analysis of the children's interactions with these tools, focusing on how each tool supported the children's cognitive processes and communication with the researcher. Here, we first describe children's embodied behavior and discuss how these were supported by design features and affordances of the tools. Then, we discuss strengths and shortcomings of each evaluation method. Last, we provide recommendations for their design, appropriation, and usage by researchers developing and evaluating playful solutions and games for children.
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摆弄,指向,悬停和滑动:体现行动与三个评估工具的儿童
在针对儿童的用户研究中,使用适合年龄的评估工具来更好地了解他们的偏好、意见和想法是很重要的。在这里,我们研究了两种公认的评估工具:五度幸福量表和粘性阶梯量表;与纸梯一起,是后者的纸版。36名学龄前儿童根据难度、乐趣和偏好对两项创造性和游戏活动(“绘画”和“积木”)和一项游戏(“抢椅子”)进行评分。根据具身认知和分布式认知理论,我们对儿童与这些工具的互动进行了视频分析,重点关注每个工具如何支持儿童的认知过程以及与研究人员的沟通。在这里,我们首先描述了儿童的具身行为,并讨论了这些行为是如何被工具的设计特征和启示所支持的。然后,讨论了各种评价方法的优缺点。最后,我们为开发和评估儿童好玩的解决方案和游戏的研究人员提供了设计、挪用和使用的建议。
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