Hikmetcan Özcan, Fidan Kaya, M. Altuncu, Seda Kaya, Gamze Topuz, Suhap Şahin
{"title":"Çocuklarda El ve Bilek Hareketlerini Geliştirmeye Yönelik Leap Motion Temelli Bir Mobil Oyun Tasarımı","authors":"Hikmetcan Özcan, Fidan Kaya, M. Altuncu, Seda Kaya, Gamze Topuz, Suhap Şahin","doi":"10.36287/setsci.4.6.061","DOIUrl":null,"url":null,"abstract":"Today, in the physical treatment of children; Stretching, electrical stimulation, biofeedback, active joint movement, strengthening and cold application are used to complement the child's motor and mental state. Children are often forced and bored during these treatments. Therefore, the efficiency of the treatment is greatly reduced. In this study, an application that can be used in the treatment of discomfort in the hands and wrists of young children has been developed. With this application, it is aimed to create a virtual play environment for children and to facilitate the treatment process. Leap Motion technology was used in the development of the application. The application consists of five levels. Each level aims to have different finger and wrist movements. Operation of the application is provided according to the rules determined in hand and wrist physical therapy. In addition, each level is designed and developed with scenarios that can attract children's attention. In our study, a test group consisting of six-person, three adults and three children, was formed and asked to use the application. Usability assessment tests and questionnaires were applied to participants to get their opinions about the game. It has been observed that children can do the exercises necessary for physical therapy of hand and wrist while playing. As a result, it was observed that the participants were pleased to play the game and that the treatment process was made playful thanks to the game, and that the treatment was liked by the children.","PeriodicalId":6817,"journal":{"name":"4th International Symposium on Innovative Approaches in Engineering and Natural Sciences Proceedings","volume":"37 4 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-07-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"4th International Symposium on Innovative Approaches in Engineering and Natural Sciences Proceedings","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36287/setsci.4.6.061","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Today, in the physical treatment of children; Stretching, electrical stimulation, biofeedback, active joint movement, strengthening and cold application are used to complement the child's motor and mental state. Children are often forced and bored during these treatments. Therefore, the efficiency of the treatment is greatly reduced. In this study, an application that can be used in the treatment of discomfort in the hands and wrists of young children has been developed. With this application, it is aimed to create a virtual play environment for children and to facilitate the treatment process. Leap Motion technology was used in the development of the application. The application consists of five levels. Each level aims to have different finger and wrist movements. Operation of the application is provided according to the rules determined in hand and wrist physical therapy. In addition, each level is designed and developed with scenarios that can attract children's attention. In our study, a test group consisting of six-person, three adults and three children, was formed and asked to use the application. Usability assessment tests and questionnaires were applied to participants to get their opinions about the game. It has been observed that children can do the exercises necessary for physical therapy of hand and wrist while playing. As a result, it was observed that the participants were pleased to play the game and that the treatment process was made playful thanks to the game, and that the treatment was liked by the children.