Çocuklarda El ve Bilek Hareketlerini Geliştirmeye Yönelik Leap Motion Temelli Bir Mobil Oyun Tasarımı

Hikmetcan Özcan, Fidan Kaya, M. Altuncu, Seda Kaya, Gamze Topuz, Suhap Şahin
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Abstract

Today, in the physical treatment of children; Stretching, electrical stimulation, biofeedback, active joint movement, strengthening and cold application are used to complement the child's motor and mental state. Children are often forced and bored during these treatments. Therefore, the efficiency of the treatment is greatly reduced. In this study, an application that can be used in the treatment of discomfort in the hands and wrists of young children has been developed. With this application, it is aimed to create a virtual play environment for children and to facilitate the treatment process. Leap Motion technology was used in the development of the application. The application consists of five levels. Each level aims to have different finger and wrist movements. Operation of the application is provided according to the rules determined in hand and wrist physical therapy. In addition, each level is designed and developed with scenarios that can attract children's attention. In our study, a test group consisting of six-person, three adults and three children, was formed and asked to use the application. Usability assessment tests and questionnaires were applied to participants to get their opinions about the game. It has been observed that children can do the exercises necessary for physical therapy of hand and wrist while playing. As a result, it was observed that the participants were pleased to play the game and that the treatment process was made playful thanks to the game, and that the treatment was liked by the children.
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今天,在理疗孩子;拉伸、电刺激、生物反馈、主动关节运动、强化、冷敷等都是用来补充孩子的运动和精神状态。在这些治疗过程中,孩子们经常被强迫和无聊。因此,处理的效率大大降低。在这项研究中,一种可以用于治疗幼儿手和手腕不适的应用程序已经开发出来。有了这个应用程序,它的目的是为孩子们创造一个虚拟的游戏环境,并促进治疗过程。该应用程序的开发使用了Leap Motion技术。该应用程序由五个级别组成。每个关卡的目标是有不同的手指和手腕运动。应用程序的操作是根据手部和手腕物理治疗中确定的规则提供的。此外,每个关卡都设计和开发了能够吸引儿童注意力的场景。在我们的研究中,一个由六人组成的测试小组,三个成年人和三个孩子,被要求使用应用程序。可用性评估测试和问卷调查被应用于参与者,以获得他们对游戏的看法。据观察,儿童可以在玩耍时进行手部和手腕物理治疗所必需的锻炼。结果,我们观察到,参与者很高兴玩这个游戏,治疗过程也因为这个游戏而变得有趣,孩子们也喜欢这种治疗方法。
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