Texture and exposure awareness based refill for HDRI reconstruction of saturated and occluded areas

Jianming Zhou, Yipeng Deng, Qin Liu, T. Ikenaga
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Abstract

High-dynamic-range image (HDRI) displays scenes as vivid as the real scenes. HDRI can be reconstructed by fusing a set of bracketed-exposure low-dynamic-range images (LDRI). For the reconstruction, many works succeed in removing the ghost artefacts caused by moving objects. The critical issue is reconstructing the areas which are saturated due to bad exposure and occluded due to motion with no ghost artefacts. To overcome this issue, this paper proposes texture and exposure awareness based refill. The proposed work first locates the saturated and occluded areas existing in input image set, then refills background textures or patches containing rough exposure and colour information into located areas. Proposed work can be integrated with multiple existing ghost removal works to improve the reconstruction result. Experimental results show that proposed work removes the ghost artefacts caused by saturated and occluded areas in subjective evaluation. For the objective evaluation, the proposed work improves the HDR-VDP-2 evaluation result for multiple conventional works by 1.33% on average.
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基于纹理和曝光感知的HDRI饱和和闭塞区域重建
高动态范围图像(HDRI)显示的场景与真实场景一样逼真。HDRI可以通过融合一组括号曝光低动态范围图像(LDRI)来重建。对于重建,许多作品成功地去除了移动物体造成的幽灵文物。关键的问题是重建由于曝光不良而饱和的区域和由于运动而遮挡的区域,没有鬼影。为了克服这个问题,本文提出了基于纹理和曝光感知的填充方法。首先定位输入图像集中存在的饱和和遮挡区域,然后将包含粗糙曝光和颜色信息的背景纹理或斑块重新填充到定位区域。建议的工作可以与多个现有的去鬼工作相结合,以改善重建结果。实验结果表明,该方法能够有效地消除主观评价中由于饱和区域和遮挡区域造成的伪影。在客观评价方面,本文对多个常规工程的HDR-VDP-2评价结果平均提高1.33%。
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