Junqiang Su, Anlu Liu, Jinzhu Shen, Nan Wang, WeiFeng Dong
{"title":"Principles of Pattern Modification of Court Costume in Ming Dynasty in 3D Simulation","authors":"Junqiang Su, Anlu Liu, Jinzhu Shen, Nan Wang, WeiFeng Dong","doi":"10.12783/dtcse/cisnr2020/35173","DOIUrl":null,"url":null,"abstract":"Due to the particularity of ancient Chinese costume patterns, algorithm errors often occur in 3D simulation of ancient Chinese costume, resulting in failure of costume simulation. When reconstructing those costumes with research value, the influence of the garment structure on the effect of the garment model should be taken into account, and the garments should be reconstructed with real patterns. However, in order to reduce the algorithm errors in the costume simulation process, the authenticity of the pattern must compromise the limitations of the software algorithm, that is, the original pattern of costume must be modified. This paper, taking the court costume of Ming Dynasty as the research object, summarizes the parts where algorithm errors occur in the virtual simulation process of court costume. Through specific experiments, the effect of costume models made by different patterns is compared, the modification method of Ming Dynasty costume pattern in CLO3D is explored. The pattern modification principle that can eliminate algorithm errors in simulation process to the greatest extent is determined, and a set of court costume pattern used for 3D simulation is established. This pattern modification principle is applicable not only to the Ming Dynasty court costume, but also to all the ancient costumes with the same structure as them, which provides the theoretical basis and experimental method for the establishment of other ancient costume models.","PeriodicalId":11066,"journal":{"name":"DEStech Transactions on Computer Science and Engineering","volume":"43 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2020-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"DEStech Transactions on Computer Science and Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.12783/dtcse/cisnr2020/35173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Due to the particularity of ancient Chinese costume patterns, algorithm errors often occur in 3D simulation of ancient Chinese costume, resulting in failure of costume simulation. When reconstructing those costumes with research value, the influence of the garment structure on the effect of the garment model should be taken into account, and the garments should be reconstructed with real patterns. However, in order to reduce the algorithm errors in the costume simulation process, the authenticity of the pattern must compromise the limitations of the software algorithm, that is, the original pattern of costume must be modified. This paper, taking the court costume of Ming Dynasty as the research object, summarizes the parts where algorithm errors occur in the virtual simulation process of court costume. Through specific experiments, the effect of costume models made by different patterns is compared, the modification method of Ming Dynasty costume pattern in CLO3D is explored. The pattern modification principle that can eliminate algorithm errors in simulation process to the greatest extent is determined, and a set of court costume pattern used for 3D simulation is established. This pattern modification principle is applicable not only to the Ming Dynasty court costume, but also to all the ancient costumes with the same structure as them, which provides the theoretical basis and experimental method for the establishment of other ancient costume models.