Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games

Colby Johanson, C. Gutwin, Jason T. Bowey, R. Mandryk
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引用次数: 19

Abstract

Games allow players to fulfill the need for competence by providing well-designed, increasingly difficult challenges. To meet these challenges, players repeatedly attempt to achieve objectives---and through this repetition, they improve their game skills. Players are keenly aware of whether they are making progress during these attempts, and they want to get better as quickly as possible. Previous research suggests that one way of improving skill development is by taking breaks between periods of activity (called "spaced practice''). However, there is little knowledge about whether this idea works in games, what the optimal break length is, and whether the effects last. We carried out a study comparing spaced and continuous practice in a Super Hexagon clone, using five-minute play intervals and five break lengths (no break, two minutes, five minutes, ten minutes, one day). We found that spaced practice led to significant gains in performance, particularly for novices. This result shows that players can achieve an immediate improvement in skill development, simply by scheduling short breaks in their play session; designers can also make use of this result by building rest periods into the structure of their games. Our study also indicated that breaks are valuable both in the short and the longer term---in a retention test after one day, all of the groups performed similarly, suggesting that even if a player does not use spaced practice initially, taking a break after the play session can still lead to improvements. Our study provides new information that can aid in the design of practice schedules for perceptual-motor tasks in games.
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游戏时按暂停键:比较游戏中技能发展的间隔练习
游戏允许玩家通过提供精心设计的、难度越来越大的挑战来满足对能力的需求。为了应对这些挑战,玩家会不断尝试实现目标——通过这种重复,他们可以提高自己的游戏技能。玩家会敏锐地意识到自己在这些尝试中是否取得了进步,他们想要尽快变得更好。先前的研究表明,提高技能发展的一种方法是在活动期间休息(称为“间隔练习”)。然而,关于这一理念是否适用于游戏,最佳休息时间是多少,以及效果是否持续,我们却知之甚少。我们在《Super Hexagon》克隆游戏中进行了一项比较间隔练习和连续练习的研究,使用5分钟的游戏间隔和5种休息时间(无休息、2分钟、5分钟、10分钟、一天)。我们发现间隔练习能显著提高成绩,尤其是对新手而言。这一结果表明,玩家只需在游戏过程中安排短暂的休息时间,就能迅速提高技能;设计师还可以利用这一结果,在游戏结构中添加休息时间。我们的研究还表明,休息在短期和长期都是有价值的——在一天后的记忆测试中,所有小组的表现都相似,这表明即使玩家一开始没有使用间隔练习,在游戏之后休息一下仍然可以导致进步。我们的研究提供了新的信息,可以帮助设计游戏中知觉运动任务的练习时间表。
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