The impact of mixed reality serious games on mortise and tenon learning in college students

Yongxin Hang , Huiqing Wang , Zihan Sang , Rong Huang, Li Ye
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Abstract

As an intangible cultural heritage, traditional handicrafts are significant in artistic education. Due to limited approaches to communicating traditional handicrafts and appreciating content, it cannot be easy to carry out effective skill inheritance in an art education situation in a modern teaching environment. This study uses mixed reality technology to develop a serious game for learning traditional handicrafts. The objective is to improve students' attitudes by promoting a digital teaching environment. This research uses traditional Chinese mortise and tenon joints for the case study. The effects of serious games using MR technology and traditional teaching methods were compared through quasi-experiments on students' academic performance, learning motivation and situational interest. The results show that serious games can have advantages in acquiring and retaining knowledge, stimulating students' learning motivation and situational interest. This study aims to support cultural heritage education methods.

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混合现实严肃游戏对大学生榫头学习的影响
传统手工艺作为一种非物质文化遗产,在艺术教育中具有重要意义。由于传统手工艺的传播途径和欣赏内容有限,在现代教学环境下的艺术教育情境中,很难进行有效的技能传承。本研究利用混合现实技术开发了一款学习传统手工艺的严肃游戏。目标是通过促进数字化教学环境来改善学生的态度。本研究以中国传统榫卯为个案研究对象。通过准实验比较了磁共振技术严肃游戏与传统教学方法对学生学业成绩、学习动机和情境兴趣的影响。结果表明,严肃游戏在获取和记忆知识、激发学生学习动机和情境兴趣方面具有优势。本研究旨在支持文化遗产教育方法。
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