{"title":"Flow Experience During Attentional Training Improves Cognitive Functions in Patients with Traumatic Brain Injury: An Exploratory Case Study","authors":"Kazuki Yoshida , Daisuke Sawamura , Keita Ogawa , Katsunori Ikoma , Kiyoshi Asakawa , Taro Yamauchi , Shinya Sakai","doi":"10.1016/j.hkjot.2015.01.001","DOIUrl":null,"url":null,"abstract":"<div><h3>Objective/Background</h3><p>Flow is the holistic experience that occurs when an individual acts with total involvement. The objective of this study was to examine the effects of attention training that induces flow experience for patients with attention-deficit disorder after traumatic brain injury (TBI).</p></div><div><h3>Methods</h3><p>A two-patient case report with a within-subject AB design was conducted. Two patients with attention deficit after TBI were recruited for attention training. Two types of video game tasks for attention training were created, one inducing flow (flow task) and the other not (control task). Patient A performed the flow task for 14 days after receiving general occupational therapy (OT) for 11 days. Patient B performed the flow task for 15 days after performing the control task for 10 days. We examined training effects using neuropsychological tests. The Flow State Scale for Occupational Tasks was administered to identify the patient's flow state. To evaluate the training effect, we used visual analysis, the two-standard deviation band method, and effect-size analyses.</p></div><div><h3>Results</h3><p>Both Patient A and Patient B showed improvement on the Continuous Performance Test, Symbol Digit Modalities Test, and Moss Attention Rating Scale after the flow task. Patient B also showed improvement on the Trail Making Test.</p></div><div><h3>Conclusion</h3><p>The results for Patient A suggested that the flow task was more effective than general OT for improving attention deficits. Moreover, the results for Patient B suggested that the flow task was more effective than the control task. Attention training inducing flow experience may thus facilitate improvement of attention.</p></div>","PeriodicalId":55049,"journal":{"name":"Hong Kong Journal of Occupational Therapy","volume":null,"pages":null},"PeriodicalIF":0.8000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.hkjot.2015.01.001","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Hong Kong Journal of Occupational Therapy","FirstCategoryId":"3","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1569186115000029","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"REHABILITATION","Score":null,"Total":0}
引用次数: 11
Abstract
Objective/Background
Flow is the holistic experience that occurs when an individual acts with total involvement. The objective of this study was to examine the effects of attention training that induces flow experience for patients with attention-deficit disorder after traumatic brain injury (TBI).
Methods
A two-patient case report with a within-subject AB design was conducted. Two patients with attention deficit after TBI were recruited for attention training. Two types of video game tasks for attention training were created, one inducing flow (flow task) and the other not (control task). Patient A performed the flow task for 14 days after receiving general occupational therapy (OT) for 11 days. Patient B performed the flow task for 15 days after performing the control task for 10 days. We examined training effects using neuropsychological tests. The Flow State Scale for Occupational Tasks was administered to identify the patient's flow state. To evaluate the training effect, we used visual analysis, the two-standard deviation band method, and effect-size analyses.
Results
Both Patient A and Patient B showed improvement on the Continuous Performance Test, Symbol Digit Modalities Test, and Moss Attention Rating Scale after the flow task. Patient B also showed improvement on the Trail Making Test.
Conclusion
The results for Patient A suggested that the flow task was more effective than general OT for improving attention deficits. Moreover, the results for Patient B suggested that the flow task was more effective than the control task. Attention training inducing flow experience may thus facilitate improvement of attention.
目标/背景流是当个体完全参与行动时所产生的整体体验。本研究旨在探讨注意力训练对创伤性脑损伤(TBI)后注意力缺陷障碍患者诱导心流体验的影响。方法采用受试者内AB设计,对2例患者进行病例报告。选取2例脑外伤后注意力缺陷患者进行注意力训练。他们创造了两种类型的注意力训练电子游戏任务,一种是诱导心流(心流任务),另一种则不是(控制任务)。患者A在接受普通职业治疗(OT) 11天后进行了14天的流程任务。患者B在执行控制任务10天后执行流任务15天。我们使用神经心理学测试来检验训练效果。运用职业任务心流状态量表来确定患者的心流状态。为了评估训练效果,我们使用了视觉分析、双标准差带法和效应量分析。结果A、B两组患者在心流任务后的连续行为测试、符号数字模式测试和Moss注意评定量表上均有改善。患者B在Trail Making Test中也有改善。结论A患者的结果表明,心流任务比普通OT更有效地改善了注意缺陷。此外,患者B的结果表明,流任务比控制任务更有效。引起心流体验的注意力训练可以促进注意力的提高。
期刊介绍:
The Hong Kong Journal of Occupational Therapy is the official peer-reviewed open access publication of the Hong Kong Occupational Therapy Association. The Journal aims to promote the development of theory and practice in occupational therapy (OT), and facilitate documentation and communication among educators, researchers and practitioners. It also works to advance availability, use, support and excellence of OT and maintain professional standards to promote better understanding of OT.