Juan Lopez-Barreiro, Luis Alvarez-Sabucedo, Jose-Luis Garcia-Soidan, Juan M Santos-Gago
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引用次数: 3
Abstract
Background: Low adherence to healthy habits, which is associated with a higher risk of disease and death, among citizens of Organization for Economic Co-operation and Development countries is a serious concern. The World Health Organization (WHO) and the physical activity (PA) guidelines for Americans provide recommendations on PA and healthy diets. To promote these habits, we suggest using a blockchain-based platform, using the PA Messaging Framework to deliver messages and rewards to users. Blockchain is a decentralized secure platform for data management, which can be used for value-added controls and services such as smart contracts (SCs), oracles, and decentralized applications (dApps). Of note, there is a substantial penetration of blockchain technologies in the field of PA, but there is a need for more implementations of dApps to take advantage of features such as nonfungible tokens.
Objective: This study aimed to create a comprehensive platform for promoting healthy habits, using scientific evidence and blockchain technology. The platform will use gamification to encourage healthy PA and eating habits; in addition, it will monitor the activities through noninvasive means, evaluate them using open-source software, and follow up through blockchain messages.
Methods: A literature search was conducted on the use of blockchain technology in the field of PA and healthy eating. On the basis of the results of this search, it is possible to define an innovative platform for promoting and monitoring healthy habits through health-related challenges on a dApp. Contact with the user will be maintained through messages following a proposed model in the literature to improve adherence to the challenges.
Results: The proposed strategy is based on a dApp that relies on blockchain technology. The challenges include PA and healthy eating habits based on the recommendations of the WHO and the Food and Agriculture Organization. The system is constituted of a blockchain network where challenge-related achievements are stored and verified using SCs. The user interacts with the system through a dApp that runs on their local device, monitors the challenge, and self-authenticates by providing their public and private keys. The SC verifies challenge fulfillment and generates messages, and the information stored in the network can be used to encourage competition among participants. The ultimate goal is to create a habit of healthy activities through rewards and peer competition.
Conclusions: The use of blockchain technology has the potential to improve people's quality of life through the development of relevant services. In this work, strategies using gamification and blockchain are proposed for monitoring healthy activities, with a focus on transparency and reward allocation. The results are promising, but compliance with the General Data Protection Regulation is still a concern. Personal data are stored on personal devices, whereas challenge data are recorded on the blockchain.
背景:经济合作与发展组织成员国公民对健康习惯的坚持程度较低,这与较高的疾病和死亡风险有关,这是一个令人严重关切的问题。世界卫生组织(WHO)和美国人的身体活动(PA)指南提供了关于PA和健康饮食的建议。为了促进这些习惯,我们建议使用基于区块链的平台,使用PA消息传递框架向用户传递消息和奖励。区块链是一个去中心化的数据管理安全平台,可用于增值控制和服务,如智能合约(SCs)、oracle和去中心化应用程序(dApps)。值得注意的是,区块链技术在PA领域有很大的渗透,但需要更多的dapp实现来利用不可替代令牌等功能。目的:本研究旨在利用科学证据和区块链技术,创建一个促进健康习惯的综合平台。该平台将利用游戏化来鼓励健康的个人生活和饮食习惯;此外,它将通过非侵入性手段监测活动,使用开源软件对其进行评估,并通过区块链消息进行跟踪。方法:对区块链技术在PA和健康饮食领域的应用进行文献检索。基于这一搜索结果,可以定义一个创新的平台,通过dApp上与健康相关的挑战来促进和监测健康习惯。将按照文献中建议的模式通过消息与用户保持联系,以提高对挑战的依从性。结果:提出的策略基于依赖区块链技术的dApp。挑战包括基于世界卫生组织和粮农组织建议的PA和健康饮食习惯。该系统由区块链网络组成,其中与挑战相关的成果使用sc进行存储和验证。用户通过运行在本地设备上的dApp与系统交互,监控挑战,并通过提供公钥和私钥进行自我身份验证。SC验证挑战的完成情况并生成消息,存储在网络中的信息可用于鼓励参与者之间的竞争。最终目标是通过奖励和同伴竞争来养成健康活动的习惯。结论:区块链技术的使用具有通过开发相关服务来改善人们生活质量的潜力。在这项工作中,提出了使用游戏化和区块链来监测健康活动的策略,重点是透明度和奖励分配。结果很有希望,但遵守《通用数据保护条例》(General Data Protection Regulation)仍是一个问题。个人数据存储在个人设备上,而挑战数据记录在区块链上。