Virtual, augmented, and mixed reality: potential clinical and training applications in pediatrics.

IF 3.2 Q1 PEDIATRICS Clinical and Experimental Pediatrics Pub Date : 2024-02-01 Epub Date: 2023-05-24 DOI:10.3345/cep.2022.00731
Suyoung Yoo, Meong Hi Son
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引用次数: 0

Abstract

Background: COVID-19 pandemic has significantly impacted the field of medical training, necessitating innovative approaches to education and practice. During this period, the use of novel technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR) has become increasingly vital. These technologies offer the advantage of transcending the limitations of time and space, thus enabling medical professionals to access various personalized programs for both education and service delivery. This shift is particularly relevant in the realm of pediatric medicine, where traditional training and clinical methods face unique challenges.

Purpose: The primary aim of this study is to explore the application of VR, AR, and MR technologies in pediatric medical settings, with a focus on both clinical applications and the training of pediatric medical professionals. We aim to comprehensively search and review studies that have utilized these technologies in the treatment of pediatric patients and the education of healthcare providers in this field.

Methods: Peer-reviewed articles published in PubMed, the Cochrane Library, ScienceDirect, Google Scholar, and Scopus from January 1, 2018, to March 1, 2023, were comprehensively searched. The review was conducted according to the PRISMA (Preferred Reporting Items for Systematic review and Meta-Analyses) guidelines. Among the 89 studies, 63 investigated the clinical applications of VR (n=60) or AR (n=3) in pediatric patients, and 25 investigated the applications of VR (n=19), AR (n=5), or MR (n=1) for training medical professionals.

Results: A total of 36 randomized controlled trials (RCTs) for clinical application (n=31) and medical training (n=5) were retrieved. Among the RCTs, 21 reported significant improvements in clinical applications (n=17) and medical training (n=4).

Conclusion: Despite a few limitations in conducting research on innovative technology, such research has rapidly expanded, indicating that an increasing number of researchers are involved in pediatric research using these technologies.

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虚拟现实、增强现实和混合现实:儿科的潜在临床和培训应用。
背景:COVID-19 大流行对医学培训领域产生了重大影响,因此有必要在教育和实践方面采用创新方法。在此期间,虚拟现实(VR)、增强现实(AR)和混合现实(MR)等新技术的使用变得越来越重要。这些技术具有超越时间和空间限制的优势,从而使医疗专业人员能够获得各种个性化的教育和服务项目。目的:本研究的主要目的是探索 VR、AR 和 MR 技术在儿科医疗环境中的应用,重点关注儿科医疗专业人员的临床应用和培训。我们旨在全面搜索和综述将这些技术应用于儿科患者治疗和该领域医护人员教育的研究:全面检索了 2018 年 1 月 1 日至 2023 年 3 月 1 日期间发表在 PubMed、Cochrane Library、ScienceDirect、Google Scholar 和 Scopus 上的同行评审文章。综述按照 PRISMA(系统综述和 Meta 分析首选报告项目)指南进行。在 89 项研究中,63 项研究调查了 VR(n=60)或 AR(n=3)在儿科患者中的临床应用,25 项研究调查了 VR(n=19)、AR(n=5)或 MR(n=1)在医务人员培训中的应用:结果:共检索到 36 项随机对照试验(RCT),涉及临床应用(31 项)和医疗培训(5 项)。在这些随机对照试验中,有 21 项报告了临床应用(17 项)和医疗培训(4 项)的显著改善:尽管在开展创新技术研究方面存在一些局限性,但此类研究已迅速扩展,这表明越来越多的研究人员正在利用这些技术参与儿科研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
8.00
自引率
2.40%
发文量
88
审稿时长
60 weeks
期刊最新文献
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