Neurocomputational Lightness Model Explains the Appearance of Real Surfaces Viewed Under Gelb Illumination.

Michael E Rudd
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Abstract

One of the primary functions of visual perception is to represent, estimate, and evaluate the properties of material surfaces in the visual environment. One such property is surface color, which can convey important information about ecologically relevant object characteristics such as the ripeness of fruit and the emotional reactions of humans in social interactions. This paper further develops and applies a neural model (Rudd, 2013, 2017) of how the human visual system represents the light/dark dimension of color-known as lightness-and computes the colors of achromatic material surfaces in real-world spatial contexts. Quantitative lightness judgments conducted with real surfaces viewed under Gelb (i.e., spotlight) illumination are analyzed and simulated using the model. According to the model, luminance ratios form the inputs to ON- and OFF-cells, which encode local luminance increments and decrements, respectively. The response properties of these cells are here characterized by physiologically motivated equations in which different parameters are assumed for the two cell types. Under non-saturating conditions, ON-cells respond in proportion to a compressive power law of the local incremental luminance in the image that causes them to respond, while OFF-cells respond linearly to local decremental luminance. ON- and OFF-cell responses to edges are log-transformed at a later stage of neural processing and then integrated across space to compute lightness via an edge integration process that can be viewed as a neurally elaborated version of Land's retinex model (Land & McCann, 1971). It follows from the model assumptions that the perceptual weights-interpreted as neural gain factors-that the model observer applies to steps in log luminance at edges in the edge integration process are determined by the product of a polarity-dependent factor 1-by which incremental steps in log luminance (i.e., edges) are weighted by the value <1.0 and decremental steps are weighted by 1.0-and a distance-dependent factor 2, whose edge weightings are estimated to fit perceptual data. The model accounts quantitatively (to within experimental error) for the following: lightness constancy failures observed when the illumination level on a simultaneous contrast display is changed (Zavagno, Daneyko, & Liu, 2018); the degree of dynamic range compression in the staircase-Gelb paradigm (Cataliotti & Gilchrist, 1995; Zavagno, Annan, & Caputo, 2004); partial releases from compression that occur when the staircase-Gelb papers are reordered (Zavagno, Annan, & Caputo, 2004); and the larger compression release that occurs when the display is surrounded by a white border (Gilchrist & Cataliotti, 1994).

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神经计算亮度模型解释在凝胶照明下观察真实表面的外观。
视觉感知的主要功能之一是表示、估计和评估视觉环境中材料表面的特性。其中一个特性是表面颜色,它可以传达与生态相关的物体特征的重要信息,如水果的成熟度和人类在社会互动中的情绪反应。本文进一步开发并应用了一个神经模型(Rudd,20132017),该模型描述了人类视觉系统如何表示被称为亮度的颜色的亮/暗维度,并计算了真实世界空间环境中非彩色材料表面的颜色。使用该模型分析和模拟了在Gelb(即聚光灯)照明下对真实表面进行的定量亮度判断。根据该模型,亮度比形成ON和OFF单元的输入,它们分别对局部亮度增量和减量进行编码。这些细胞的反应特性在这里由生理动机方程表征,其中对两种细胞类型假设不同的参数。在非饱和条件下,ON单元与图像中导致它们响应的局部增量亮度的压缩幂律成比例地响应,而OFF单元对局部递减亮度线性地响应。ON和OFF细胞对边缘的反应在神经处理的后期进行对数变换,然后通过边缘积分过程在空间上积分以计算亮度,该过程可以被视为Land视网膜模型的神经细化版本(Land&McCann,1971)。根据模型假设,在边缘积分过程中,模型观测者应用于边缘处对数亮度阶跃的感知权重被解释为神经增益因子,由极性相关因子1-by的乘积确定,对数亮度(即边缘)的增量阶跃由值加权
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