Kristen M Brown, Sandra M Swoboda, Gregory E Gilbert, Catherine Horvath, Nancy Sullivan
{"title":"Curricular Integration of Virtual Reality in Nursing Education.","authors":"Kristen M Brown, Sandra M Swoboda, Gregory E Gilbert, Catherine Horvath, Nancy Sullivan","doi":"10.3928/01484834-20230110-01","DOIUrl":null,"url":null,"abstract":"<p><strong>Aim: </strong>The purpose of this article was to evaluate the ability of an interactive virtual reality (VR) platform guided by standards of best practice to provide an effective immersive learning environment. We specifically evaluated usability of the platform and learners' perceptions of the experience.</p><p><strong>Background: </strong>A variety of strategies are needed to train a highly competent nursing workforce.</p><p><strong>Methods: </strong>We conducted a quantitative cross-sectional study to evaluate the VR experience using the System Usability Scale (SUS)<sup>®</sup> and the Simulation Effectiveness Tool-Modified (SET-M).</p><p><strong>Results: </strong>Post-simulation evaluations were completed by 127 prelicensure and 28 advanced practice students. On the SUS scale, students found the overall VR system easy to navigate, and on the SET-M, they rated the VR experience positively.</p><p><strong>Conclusion: </strong>Immersive technology such as VR with a defined curriculum and facilitated debriefing can be valuable for student learning and may ultimately effect patient care. <b>[<i>J Nurs Educ</i>. 2023;62(6):364-373.]</b>.</p>","PeriodicalId":54781,"journal":{"name":"Journal of Nursing Education","volume":"62 6","pages":"364-373"},"PeriodicalIF":1.6000,"publicationDate":"2023-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Nursing Education","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.3928/01484834-20230110-01","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"NURSING","Score":null,"Total":0}
引用次数: 2
Abstract
Aim: The purpose of this article was to evaluate the ability of an interactive virtual reality (VR) platform guided by standards of best practice to provide an effective immersive learning environment. We specifically evaluated usability of the platform and learners' perceptions of the experience.
Background: A variety of strategies are needed to train a highly competent nursing workforce.
Methods: We conducted a quantitative cross-sectional study to evaluate the VR experience using the System Usability Scale (SUS)® and the Simulation Effectiveness Tool-Modified (SET-M).
Results: Post-simulation evaluations were completed by 127 prelicensure and 28 advanced practice students. On the SUS scale, students found the overall VR system easy to navigate, and on the SET-M, they rated the VR experience positively.
Conclusion: Immersive technology such as VR with a defined curriculum and facilitated debriefing can be valuable for student learning and may ultimately effect patient care. [J Nurs Educ. 2023;62(6):364-373.].
期刊介绍:
The Journal of Nursing Education is a monthly, peer-reviewed journal publishing original articles and new ideas for nurse educators in various types and levels of nursing programs for over 50 years. The Journal enhances the teaching-learning process, promotes curriculum development, and stimulates creative innovation and research in nursing education.