{"title":"Psychological Effects of FIFA, PES, and Clash of Clans Games on Young Men at Risk of Developing Internet Gaming Disorder.","authors":"Malahat Amani","doi":"10.34172/ahj.2023.1344","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>The present study aimed to investigate the psychological effects of FIFA, PES, and Clash of Clans games on young men at risk of developing internet gaming disorder (IGD).</p><p><strong>Methods: </strong>The sample consisted of 150 young men, 50 of whom were in the FIFA and PES group, 50 in the Clash of Clans group, and 50 in the control group. Two groups of young men at risk of developing IGD were compared with a control group. The participants completed the General Health Questionnaire (GHQ), Quality of Relationships Inventory (QRI), Game Addiction Scale, and Behavior Rating Inventory of Executive Function (BRIEF).</p><p><strong>Findings: </strong>The results of the study showed that the scores of mental health problems, conflict with friends, and executive function problems in the Clash of Clans group were significantly higher than those of the FIFA, PES, and control groups. Concerning conflict with parents, the FIFA group had a higher score than the Clash of Clans and control groups. In addition, the results indicated that gaming addiction affects mental health by affecting executive functions.</p><p><strong>Conclusion: </strong>The Clash of Clans game has more negative effects on psychological functions.</p>","PeriodicalId":33943,"journal":{"name":"Addiction and Health","volume":"15 1","pages":"31-38"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/3e/64/ahj-15-31.PMC10408738.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Addiction and Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.34172/ahj.2023.1344","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Background: The present study aimed to investigate the psychological effects of FIFA, PES, and Clash of Clans games on young men at risk of developing internet gaming disorder (IGD).
Methods: The sample consisted of 150 young men, 50 of whom were in the FIFA and PES group, 50 in the Clash of Clans group, and 50 in the control group. Two groups of young men at risk of developing IGD were compared with a control group. The participants completed the General Health Questionnaire (GHQ), Quality of Relationships Inventory (QRI), Game Addiction Scale, and Behavior Rating Inventory of Executive Function (BRIEF).
Findings: The results of the study showed that the scores of mental health problems, conflict with friends, and executive function problems in the Clash of Clans group were significantly higher than those of the FIFA, PES, and control groups. Concerning conflict with parents, the FIFA group had a higher score than the Clash of Clans and control groups. In addition, the results indicated that gaming addiction affects mental health by affecting executive functions.
Conclusion: The Clash of Clans game has more negative effects on psychological functions.
背景:本研究旨在调查FIFA、PES和Clash of Clans游戏对有网络游戏障碍(IGD)风险的年轻男性的心理影响。方法:样本由150名年轻男性组成,其中FIFA和PES组50人,Clash of Clans组50人,对照组50人。两组有患IGD风险的年轻男性与对照组进行了比较。参与者完成一般健康问卷(GHQ)、人际关系质量量表(QRI)、游戏成瘾量表和执行功能行为评定量表(BRIEF)。研究结果显示,《Clash of Clans》组的心理健康问题、与朋友的冲突和执行功能问题得分明显高于《FIFA》、《PES》和对照组。在与父母的冲突方面,FIFA组的得分高于Clash of Clans和对照组。此外,研究结果表明,游戏成瘾通过影响执行功能来影响心理健康。结论:《Clash of Clans》游戏对心理功能的负面影响更大。