严肃游戏和游戏化系统在艾滋病预防和护理中的成功:范围界定综述。

IF 3.8 2区 医学 Q1 HEALTH CARE SCIENCES & SERVICES JMIR Serious Games Pub Date : 2023-09-05 DOI:10.2196/39915
Waritsara Jitmun, Patison Palee, Noppon Choosri, Tisinee Surapunt
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引用次数: 0

摘要

背景:艾滋病是由艾滋病毒引起的,长期以来一直是全球最重要的公共卫生问题之一。自艾滋病毒流行以来,各种类型的非电子通信工具已被广泛用于艾滋病毒/艾滋病的预防和护理,但应用电子游戏潜力的研究仍然有限。目的:我们旨在识别、比较和描述目前用于艾滋病毒/艾滋病预防和护理的严肃游戏和游戏化系统,这些系统是在特定时期内研究的。方法:从2010年1月到2021年7月,对各知名数字图书馆用于艾滋病毒预防和护理的严肃游戏和游戏化系统进行了范围界定审查。结果:在确定研究论文并完成文章选择过程后,496份出版物中有49份符合纳入标准并接受了审查。共有32篇文章描述了22种不同的严肃游戏,而17篇文章则描述了13种用于艾滋病毒预防和护理的游戏化系统。结论:出版物中描述的大多数研究是在美国进行的,而只有少数研究是在全球艾滋病毒/艾滋病感染率最高的撒哈拉以南非洲国家进行的。关于开发平台,绝大多数艾滋病毒/艾滋病游戏系统通常部署在移动设备上。这项研究证明了使用严肃游戏和游戏化系统的有效性。两者都可以提高艾滋病毒/艾滋病预防策略的效果,特别是那些鼓励行为改变的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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The Success of Serious Games and Gamified Systems in HIV Prevention and Care: Scoping Review.

Background: AIDS, which is caused by HIV, has long been one of the most significant global public health issues. Since the beginning of the HIV epidemic, various types of nonelectronic communication tools have been commonly used in HIV/AIDS prevention and care, but studies that apply the potential of electronic games are still limited.

Objective: We aimed to identify, compare, and describe serious games and gamified systems currently used in HIV/AIDS prevention and care that were studied over a specific period of time.

Methods: A scoping review was conducted into serious games and gamified systems used in HIV prevention and care in various well-known digital libraries from January 2010 to July 2021.

Results: After identifying research papers and completing the article selection process, 49 of the 496 publications met the inclusion criteria and were examined. A total of 32 articles described 22 different serious games, while 17 articles described 13 gamified systems for HIV prevention and care.

Conclusions: Most of the studies described in the publications were conducted in the United States, while only a few studies were performed in sub-Saharan African countries, which have the highest global HIV/AIDS infection rates. Regarding the development platform, the vast majority of HIV/AIDS gaming systems were typically deployed on mobile devices. This study demonstrates the effectiveness of using serious games and gamified systems. Both can improve the efficacy of HIV/AIDS prevention strategies, particularly those that encourage behavior change.

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来源期刊
JMIR Serious Games
JMIR Serious Games Medicine-Rehabilitation
CiteScore
7.30
自引率
10.00%
发文量
91
审稿时长
12 weeks
期刊介绍: JMIR Serious Games (JSG, ISSN 2291-9279) is a sister journal of the Journal of Medical Internet Research (JMIR), one of the most cited journals in health informatics (Impact Factor 2016: 5.175). JSG has a projected impact factor (2016) of 3.32. JSG is a multidisciplinary journal devoted to computer/web/mobile applications that incorporate elements of gaming to solve serious problems such as health education/promotion, teaching and education, or social change.The journal also considers commentary and research in the fields of video games violence and video games addiction.
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