{"title":"医学教育中的纸牌和棋盘游戏设计:长度和复杂性考虑。","authors":"Michael Joseph Cosimini, Jolene Collins","doi":"10.3946/kjme.2023.267","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature.</p><p><strong>Methods: </strong>A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online.</p><p><strong>Results: </strong>The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy.</p><p><strong>Conclusion: </strong>Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers.</p>","PeriodicalId":37737,"journal":{"name":"Korean journal of medical education","volume":"35 3","pages":"291-296"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/32/cf/kjme-2023-267.PMC10493406.pdf","citationCount":"1","resultStr":"{\"title\":\"Card and board game design for medical education: length and complexity considerations.\",\"authors\":\"Michael Joseph Cosimini, Jolene Collins\",\"doi\":\"10.3946/kjme.2023.267\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Purpose: </strong>There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature.</p><p><strong>Methods: </strong>A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online.</p><p><strong>Results: </strong>The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy.</p><p><strong>Conclusion: </strong>Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers.</p>\",\"PeriodicalId\":37737,\"journal\":{\"name\":\"Korean journal of medical education\",\"volume\":\"35 3\",\"pages\":\"291-296\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://ftp.ncbi.nlm.nih.gov/pub/pmc/oa_pdf/32/cf/kjme-2023-267.PMC10493406.pdf\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Korean journal of medical education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3946/kjme.2023.267\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Korean journal of medical education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3946/kjme.2023.267","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Card and board game design for medical education: length and complexity considerations.
Purpose: There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature.
Methods: A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online.
Results: The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy.
Conclusion: Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers.
期刊介绍:
The journal seeks to provide theoretical foundations, practical analysis, and up-to-date developments in health professional education: Curriculum development Teaching and learning Student assessment Educational evaluation Educational management and policy The journal welcomes high-quality papers on all levels of health professional education, including: Undergraduate education Postgraduate training Continuous professional development Interprofessional education.