计算三维视觉光学艺术设计综述。

4区 计算机科学 Q1 Arts and Humanities Visual Computing for Industry, Biomedicine, and Art Pub Date : 2022-12-19 DOI:10.1186/s42492-022-00126-z
Kang Wu, Xiao-Ming Fu, Renjie Chen, Ligang Liu
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引用次数: 4

摘要

视觉艺术是指主要通过视觉体验的艺术。3D视觉光学艺术就是其中之一。艺术家们用他们丰富的想象力和经验将光与物体结合起来,给观众带来难忘的视觉体验。然而,设计过程包含大量的试验和错误;因此,它通常非常耗时。这促使许多研究人员专注于提出各种算法来简化复杂的设计过程,并帮助艺术家快速实现他们心中的艺术。为了帮助有兴趣创作3D视觉光学艺术的计算机图形学研究者,我们首先对相关研究进行分类和回顾,然后提炼出解决3D视觉光学艺术设计问题的总体框架,最后提出未来可能的研究方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Survey on computational 3D visual optical art design.

Visual arts refer to art experienced primarily through vision. 3D visual optical art is one of them. Artists use their rich imagination and experience to combine light and objects to give viewers an unforgettable visual experience. However, the design process involves much trial and error; therefore, it is often very time-consuming. This has prompted many researchers to focus on proposing various algorithms to simplify the complicated design processes and help artists quickly realize the arts in their minds. To help computer graphics researchers interested in creating 3D visual optical art, we first classify and review relevant studies, then extract a general framework for solving 3D visual optical art design problems, and finally propose possible directions for future research.

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来源期刊
Visual Computing for Industry, Biomedicine, and Art
Visual Computing for Industry, Biomedicine, and Art Arts and Humanities-Visual Arts and Performing Arts
CiteScore
5.60
自引率
0.00%
发文量
28
审稿时长
5 weeks
期刊最新文献
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