在多个颜色空间中结合形状和纹理特征的开放式细粒度3D对象分类

Nils Keunecke, S. Kasaei
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摘要

随着服务机器人数量的不断增加,对高精度实时3D物体识别的需求也在不断增长。考虑到机器人在更复杂和动态环境中的应用扩展,很明显,不可能预先编程所有对象类别并提前预测所有异常。因此,机器人应该具有在环境中工作时以开放式方式学习新对象类别的功能。为了实现这一目标,我们提出了一种深度迁移学习方法,通过考虑多个颜色空间中的形状和纹理信息来生成尺度和姿态不变的对象表示。然后将获得的全局对象表示馈送到基于实例的对象类别学习和识别中,其中非专业的人类用户存在于学习循环中,并且可以通过教授新的对象类别或纠正不足或错误的类别来交互式地指导经验获取过程。在这项工作中,形状信息编码了所有类别的共同模式,而纹理信息用于详细描述每个实例的外观。评估多种色彩空间组合和网络架构以找到最具描述性的系统。实验结果表明,所提出的网络结构在目标分类精度和可扩展性方面都优于所选择的最先进的网络结构。此外,我们在serve_a_beer场景中进行了一个真实的机器人实验,以展示所提出方法的实时性。
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Open-Ended Fine-Grained 3D Object Categorization by Combining Shape and Texture Features in Multiple Colorspaces
As a consequence of an ever-increasing number of service robots, there is a growing demand for highly accurate real-time 3D object recognition. Considering the expansion of robot applications in more complex and dynamic environments, it is evident that it is not possible to pre-program all object categories and anticipate all exceptions in advance. Therefore, robots should have the functionality to learn about new object categories in an open-ended fashion while working in the environment. Towards this goal, we propose a deep transfer learning approach to generate a scale- and pose-invariant object representation by considering shape and texture information in multiple color spaces. The obtained global object representation is then fed to an instance-based object category learning and recognition, where a non-expert human user exists in the learning loop and can interactively guide the process of experience acquisition by teaching new object categories, or by correcting insufficient or erroneous categories. In this work, shape information encodes the common patterns of all categories, while texture information is used to describes the appearance of each instance in detail. Multiple color space combinations and network architectures are evaluated to find the most descriptive system. Experimental results showed that the proposed network architecture outperformed the selected state-of-the-art in terms of object classification accuracy and scalability. Furthermore, we performed a real robot experiment in the context of serve_a_beer scenario to show the real-time performance of the proposed approach.
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