利用在泛在学习活动中收集的用户生成内容和上下文元数据

Martin Svensson, O. Pettersson
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引用次数: 9

摘要

在过去的几年里,人们进行了大量的研究工作,研究如何使数字教育内容标准化。由于移动设备更好的连接性和计算能力,根据内容生成的上下文和环境收集用户生成的数据出现了新的机会。虽然IEEE LOM等学习对象的元数据标准使得用预定义的元数据标记注释数字内容成为可能,但尚未完全支持存储自定义用户生成的或上下文元数据的能力。开发灵活的解决方案来处理这些问题的需求促使我们设计了活动控制器系统(ACS),一个快速原型系统和一个任务管理器,用于解释、响应和存储在学习活动中提取的上下文元数据和内容。本文介绍了ACS如何促进用户生成数据的协调和可重用性,我们认为与现有标准和计划相比,这是一个有价值的特性。
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Making Use of User-Generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities
During the last years significant research efforts have been conducted looking at how to standardize digital educational content. Due to better connectivity and computational power of mobile devices, new opportunities have emerged for collecting user-generated data based on the context and the environment where the content has been generated. While metadata standards for learning objects such as IEEE LOM make it possible to annotate digital content with pre-defined metadata tags, the ability to store custom user-generated or contextual metadata is not yet fully supported. The need for developing a flexible solution to deal with these problems motivated the design of our activity controller system (ACS), a rapid prototyping system and a task manager, which interprets, reacts to and stores contextual metadata and content extracted during learning activities. This paper presents how ACS facilitates coordination and reusability of user generated data, which we believe is as a valuable feature compared with existing standards and initiatives.
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