20世纪末至21世纪初电子游戏中动作类型的具体特征

Nikita Yurevich Krutov, N. A. Fedorovskaya
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引用次数: 0

摘要

该研究的对象是与所谓的动作类型相关的电子游戏。目前在科学和用户环境中存在的电子游戏的不同分类表明,创造它们的类型,关键特征和特定功能并不能区分它们之间的类型是一个问题。本文的目的是确定现代电子游戏中动作类型的具体特征。主要的研究方法是比较法和结构功能法,这两种方法可以客观地显示所研究类型的本质特征。研究结果表明,在寻找广义特征方面,体体学尚未得到全面的考虑,这在T. H. Kutlaliev、N. Y. Kazakova、N. A. Moshkova、I. I. Yugai、T. Epperly等人的研究中有部分提到。个人贡献体现在作者有意寻找特定类型的功能,这将进一步促进电子游戏类型类型的发展。可以确定的是,动作题材的关键特征是:需要玩家良好协调动作的活动;涉及动作饱和的动态;冲突,作为游戏的必要组成部分;角色-英雄的存在,行动是通过一个特定的角色进行的。这项研究的一个重要结果是,在其他类型的电影中也能找到具体的动作符号。其中的“行动”概念成为提供游戏动态、活动和冲突的额外元素。
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Specific features of the action genre in video games of the late XX – early XXI century
The object of the study was video games related to the so-called action genre. The disparate classifications of video games that currently exist in the scientific and user environment indicate that there is a problem of creating their typology, key characteristics and specific features that allow dividing genres among themselves have not yet been identified. The purpose of the article is to identify specific features of the action genre in modern video games. The main research methods are comparative and structural-functional, which allow to objectively show the essential characteristics of the genre under consideration. The results of the study show that the genre has not yet been considered comprehensively for the search for generalized features, which were partially mentioned in the studies of T. H. Kutlaliev, N. Y. Kazakova, N. A. Moshkova, I. I. Yugai, T. Epperly, etc. Personal contribution is seen in the fact that the authors purposefully search for genre-specific features, which will further contribute to the development of the genre typology of video games. It is established that the key features of the action genre are: activity that requires good coordination of movements from the player; dynamics that involves saturation with actions; conflict, as an obligatory component of the game; character – the presence of a hero, the action is carried out through a specific character. An important result of the study was that specific signs of action can be found in other genre varieties. The concept of "action" in them becomes an additional element that gives any game dynamics, activity, conflict.
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