{"title":"基于gpu的移动平台运动检测实现","authors":"Qian Yu, G. Medioni","doi":"10.1109/CVPRW.2008.4563096","DOIUrl":null,"url":null,"abstract":"We describe a GPU-based implementation of motion detection from a moving platform. Motion detection from a moving platform is inherently difficult as the moving camera induces 2D motion field in the entire image. A step compensating for camera motion is required prior to estimating of the background model. Due to inevitable registration errors, the background model is estimated according to a sliding window of frames to avoid the case where erroneous registration influences the quality of the detection for the whole sequence. However, this approach involves several characteristics that put a heavy burden on real-time CPU implementation. We exploit GPU to achieve significant acceleration over standard CPU implementations. Our GPU-based implementation can build the background model and detect motion regions at around 18 fps on 320times240 videos that are captured for a moving camera.","PeriodicalId":102206,"journal":{"name":"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops","volume":"48 12","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":"{\"title\":\"A GPU-based implementation of motion detection from a moving platform\",\"authors\":\"Qian Yu, G. Medioni\",\"doi\":\"10.1109/CVPRW.2008.4563096\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe a GPU-based implementation of motion detection from a moving platform. Motion detection from a moving platform is inherently difficult as the moving camera induces 2D motion field in the entire image. A step compensating for camera motion is required prior to estimating of the background model. Due to inevitable registration errors, the background model is estimated according to a sliding window of frames to avoid the case where erroneous registration influences the quality of the detection for the whole sequence. However, this approach involves several characteristics that put a heavy burden on real-time CPU implementation. We exploit GPU to achieve significant acceleration over standard CPU implementations. Our GPU-based implementation can build the background model and detect motion regions at around 18 fps on 320times240 videos that are captured for a moving camera.\",\"PeriodicalId\":102206,\"journal\":{\"name\":\"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops\",\"volume\":\"48 12\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"40\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CVPRW.2008.4563096\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPRW.2008.4563096","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A GPU-based implementation of motion detection from a moving platform
We describe a GPU-based implementation of motion detection from a moving platform. Motion detection from a moving platform is inherently difficult as the moving camera induces 2D motion field in the entire image. A step compensating for camera motion is required prior to estimating of the background model. Due to inevitable registration errors, the background model is estimated according to a sliding window of frames to avoid the case where erroneous registration influences the quality of the detection for the whole sequence. However, this approach involves several characteristics that put a heavy burden on real-time CPU implementation. We exploit GPU to achieve significant acceleration over standard CPU implementations. Our GPU-based implementation can build the background model and detect motion regions at around 18 fps on 320times240 videos that are captured for a moving camera.