利用多深度传感器的数据融合实现稳健的3D骨骼跟踪

Yuanjie Wu, Lei Gao, S. Hoermann, R. Lindeman
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引用次数: 5

摘要

VR中的实时全身跟踪对于提供逼真的体验非常重要,特别是在培训、教育和社交VR等应用中。微软Kinect v2传感器可以实时为用户提供骨骼数据,然而,由于遮挡问题和前后模糊错误,一个Kinect并不总是足够可靠,无法正确捕捉360度运动。在本文中,我们介绍了使用多个Kinect v2摄像机提供鲁棒实时跟踪的工作。描述了一种自适应数据融合方法,该方法构建了一个高质量的3D骨架,可以用于驱动虚拟现实化身,而不管用户的方向如何。我们比较了三种不同的方法来融合来自三个kinect的数据,并使用OptiTrack系统与地面实况进行比较。利用三种融合算法分别捕获静态姿态和动态运动,比较各关节的误差。结果表明,基于当前面向方向的自适应加权调整融合方法在关节误差方面表现最好。
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Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors
Real-time full-body tracking in VR is important for providing realistic experiences, especially for applications such as training, education, and social VR. The Microsoft Kinect v2 sensor can provide skeleton data for a user in real-time, however, due to occlusion issues and front/back ambiguity errors, one Kinect is not always reliable enough for the correct capture of 360-degree movements. In this paper, we present work to provide robust, real-time tracking using multiple Kinect v2 cameras. An adaptive data fusion method is described that constructs a high-quality 3D skeleton which can be used to drive a VR avatar regardless of the user's orientation. We compare three different approaches to fusing the data from the three Kinects, and compare against ground truth using an OptiTrack system. A static pose and a dynamic movement were captured to compare errors of each joint using the three fusion algorithms. Our results show that an adaptive weighting adjustment fusion method for combining skeleton data from the three Kinects according to the current facing direction performed best in terms of joint error.
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