创新技术与跨学科合作:以阿斯彭电影地图为例

Janina Hoth
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引用次数: 0

摘要

围绕阿斯彭电影地图已经建立了许多叙述:关于创建它的跨学科研究实验室,其开创性的交互式界面,或者用户授权和虚拟旅行的概念。作为谷歌街景和其他导航技术的前身,它是用户可以在虚拟地图上自由导航的首批工具之一。这个项目的创意和创新源于艺术家和工程师的合作。艺术家和技术人员之间的工作实践和共同创作交流问题没有得到深入的分析。“协作”和“创新”通常没有明确的定义,但被认为是它们本身的积极属性。然而,这个项目以及其他早期的艺术和技术合作项目由于强调新颖的界面而忽视了潜在的社会政治或文化影响而受到了严格的审查。对这个研究实验室的合作实践的分析可以潜在地为阿斯彭电影地图的解释提供新的见解,更一般地说,早期艺术和技术实验室的整体概念。在我的论文中,我分析了电影地图的合作实践,以了解艺术理念如何影响项目的创造性研究成果。
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Creative Technologies and Interdisciplinary Collaboration: A case study on the Aspen Movie Map
Many narratives have been established around Aspen Movie Map: about the interdisciplinary research lab where it was created, its pioneering interactive interface, or the concept of user empowerment and virtual travel. A predecessor of Google Street view and other navigation technology, it was one of the first tools where users could navigate freely through a virtual map. The creativity and innovation of this project resulted from artists and engineers working collaboratively. The question of the work practices and co-creative exchange between artists and technologists has not been analyzed in depth. ‘Collaboration’ and ‘innovation’ are often not clearly defined but presumed as positive attributes in themselves. However, this project along with other early art and technology collaborations has been critically reviewed in its emphasis on novel interfaces and disregard of a potential socio-political or cultural impact. An analysis of collaborative practices at this research lab can potentially offer new insights to the interpretation of Aspen Movie Map and, more generally, the overall conception of early art and tech labs. In my paper, I analyze the movie map in its collaborative practices to understand how artistic ideas influenced the project in its creative research outcomes.
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