Fernando Carneiro, B. Santos, Paulo Abreu, M. T. Restivo
{"title":"握力评估和学习的工具","authors":"Fernando Carneiro, B. Santos, Paulo Abreu, M. T. Restivo","doi":"10.1109/REV.2016.7444489","DOIUrl":null,"url":null,"abstract":"This demo presents a system that uses a physical device providing an interaction with a virtual environment to be used on hand rehabilitation. The envisaged rehabilitation activities cover both occupational therapy and training on the use of myoelectric prosthesis. The developed virtual environment uses the Unity game engine to conduct grip force control exercises enhanced by augmented visual and sound feedback.","PeriodicalId":251236,"journal":{"name":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","volume":"9 19","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"A tool for grip evaluation and learning\",\"authors\":\"Fernando Carneiro, B. Santos, Paulo Abreu, M. T. Restivo\",\"doi\":\"10.1109/REV.2016.7444489\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This demo presents a system that uses a physical device providing an interaction with a virtual environment to be used on hand rehabilitation. The envisaged rehabilitation activities cover both occupational therapy and training on the use of myoelectric prosthesis. The developed virtual environment uses the Unity game engine to conduct grip force control exercises enhanced by augmented visual and sound feedback.\",\"PeriodicalId\":251236,\"journal\":{\"name\":\"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)\",\"volume\":\"9 19\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/REV.2016.7444489\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/REV.2016.7444489","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This demo presents a system that uses a physical device providing an interaction with a virtual environment to be used on hand rehabilitation. The envisaged rehabilitation activities cover both occupational therapy and training on the use of myoelectric prosthesis. The developed virtual environment uses the Unity game engine to conduct grip force control exercises enhanced by augmented visual and sound feedback.