{"title":"一种解决逆向渲染问题的光子跟踪方法","authors":"Ignacio Avas, Eduardo Fernández","doi":"10.1109/SIBGRAPI.2018.00038","DOIUrl":null,"url":null,"abstract":"Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.","PeriodicalId":208985,"journal":{"name":"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)","volume":"137 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Photon Tracing Approach to Solve Inverse Rendering Problems\",\"authors\":\"Ignacio Avas, Eduardo Fernández\",\"doi\":\"10.1109/SIBGRAPI.2018.00038\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.\",\"PeriodicalId\":208985,\"journal\":{\"name\":\"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)\",\"volume\":\"137 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI.2018.00038\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 31st SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI.2018.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Photon Tracing Approach to Solve Inverse Rendering Problems
Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.