一种解决逆向渲染问题的光子跟踪方法

Ignacio Avas, Eduardo Fernández
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引用次数: 0

摘要

照明意图是设计师在照明设计过程中想要达到的目标和约束。在这种情况下,渲染问题是基于渲染方程的一类问题,这些问题是为了满足一组照明意图而提出的。这些问题通常表示为优化问题。本文提出了一种基于光子跟踪、VNS优化元启发式和确定所需光子数量的新方法,该方法可以在不产生高计算成本的情况下处理更广泛的照明意图。此外,当几何图形也是一个变量时,所开发的方法是有效的。这里解释的技术可以包含在建筑师或设计师使用的一揽子计划中,以帮助建筑环境的照明设计过程。
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A Photon Tracing Approach to Solve Inverse Rendering Problems
Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are proposed to satisfy a set of lighting intentions. These problems are usually expressed as optimization problems. In this article is presented a novel method based on photon tracing, the VNS optimization metaheuristic, and the determination of the number of photons needed, which allows to handle a wider variety of lighting intentions without incurring in high computational costs. Moreover, the method developed shows to be efficient when the geometry is also a variable in the rendering problem. The techniques explained here could be included in a package used by architects or designers to aid in the lighting design process of architectural environments.
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