频率空间环境图绘制

R. Ramamoorthi, P. Hanrahan
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引用次数: 216

摘要

我们提出了一种新的方法来实时渲染具有复杂各向同性brdf的物体在遥远的自然光照下,由环境地图指定。我们的方法是基于球面频率空间分析,包括三个主要贡献。首先,我们能够从理论上分析所需的采样率和分辨率,这在传统上是以一种特别的方式确定的。我们还引入了一种新的紧凑表示,我们称之为球谐反射映射(SHRM),用于高效的表示和渲染。最后,我们展示了如何快速预滤波环境映射以计算SHRM——我们的频域预滤波算法通常比以前的角(空间)域方法快几个数量级。
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Frequency space environment map rendering
We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is based on spherical frequency space analysis and includes three main contributions. Firstly, we are able to theoretically analyze required sampling rates and resolutions, which have traditionally been determined in an ad-hoc manner. We also introduce a new compact representation, which we call a spherical harmonic reflection map (SHRM), for efficient representation and rendering. Finally, we show how to rapidly prefilter the environment map to compute the SHRM---our frequency domain prefiltering algorithm is generally orders of magnitude faster than previous angular (spatial) domain approaches.
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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