焦虑对学生使用商业模拟游戏行为意向的影响

Fazlyn Petersen
{"title":"焦虑对学生使用商业模拟游戏行为意向的影响","authors":"Fazlyn Petersen","doi":"10.1109/ICTAS56421.2023.10082738","DOIUrl":null,"url":null,"abstract":"The use of business simulation games in education is increasing as it allows students to apply theoretical concepts. It encourages critical skills for Information Systems students such as problem-solving, critical thinking and creativity. However, there may be a steep learning curve for students with limited skills and experience. The steep learning curve may lead to anxiety. This research used positivism and added anxiety as a variable to the Unified Theory of Acceptance and Use of Technology (UTAUT) model. Quantitative data were collected from 224 third-year Information Systems students via an online survey. Data were analysed using Partial Least Squares (PLS) Structured Equation Modelling. This research produced unexpected results, as effort expectancy and facilitating conditions did not influence behavioural intention. The influence of anxiety was also not negative. These findings are contrary to the literature. Debriefing, tutor support and training videos may also have reduced the initial anxiety experience, and this may influence the future usage of business simulation games.","PeriodicalId":158720,"journal":{"name":"2023 Conference on Information Communications Technology and Society (ICTAS)","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Impact of anxiety on students' behavioural intention to use business simulation games\",\"authors\":\"Fazlyn Petersen\",\"doi\":\"10.1109/ICTAS56421.2023.10082738\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The use of business simulation games in education is increasing as it allows students to apply theoretical concepts. It encourages critical skills for Information Systems students such as problem-solving, critical thinking and creativity. However, there may be a steep learning curve for students with limited skills and experience. The steep learning curve may lead to anxiety. This research used positivism and added anxiety as a variable to the Unified Theory of Acceptance and Use of Technology (UTAUT) model. Quantitative data were collected from 224 third-year Information Systems students via an online survey. Data were analysed using Partial Least Squares (PLS) Structured Equation Modelling. This research produced unexpected results, as effort expectancy and facilitating conditions did not influence behavioural intention. The influence of anxiety was also not negative. These findings are contrary to the literature. Debriefing, tutor support and training videos may also have reduced the initial anxiety experience, and this may influence the future usage of business simulation games.\",\"PeriodicalId\":158720,\"journal\":{\"name\":\"2023 Conference on Information Communications Technology and Society (ICTAS)\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 Conference on Information Communications Technology and Society (ICTAS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICTAS56421.2023.10082738\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 Conference on Information Communications Technology and Society (ICTAS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTAS56421.2023.10082738","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

商业模拟游戏在教育中的应用越来越多,因为它允许学生应用理论概念。它鼓励信息系统学生的关键技能,如解决问题,批判性思维和创造力。然而,对于技能和经验有限的学生来说,学习曲线可能会很陡峭。陡峭的学习曲线可能会导致焦虑。本研究在技术接受与使用统一理论(UTAUT)模型中加入了实证主义,并将焦虑作为变量。通过在线调查收集了224名信息系统三年级学生的定量数据。数据分析使用偏最小二乘(PLS)结构方程模型。这项研究产生了意想不到的结果,因为努力预期和便利条件并不影响行为意图。焦虑的影响也不是负面的。这些发现与文献相反。汇报、导师支持和培训视频也可能减少最初的焦虑体验,这可能会影响未来商业模拟游戏的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Impact of anxiety on students' behavioural intention to use business simulation games
The use of business simulation games in education is increasing as it allows students to apply theoretical concepts. It encourages critical skills for Information Systems students such as problem-solving, critical thinking and creativity. However, there may be a steep learning curve for students with limited skills and experience. The steep learning curve may lead to anxiety. This research used positivism and added anxiety as a variable to the Unified Theory of Acceptance and Use of Technology (UTAUT) model. Quantitative data were collected from 224 third-year Information Systems students via an online survey. Data were analysed using Partial Least Squares (PLS) Structured Equation Modelling. This research produced unexpected results, as effort expectancy and facilitating conditions did not influence behavioural intention. The influence of anxiety was also not negative. These findings are contrary to the literature. Debriefing, tutor support and training videos may also have reduced the initial anxiety experience, and this may influence the future usage of business simulation games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Impact of anxiety on students' behavioural intention to use business simulation games Biometric Recognition of Infants Using Fingerprints: Can the infant fingerprint be used for secure authentication? A study on farmers' perceptions about the scope of the Kisan Suvidha App in improving agricultural sustainability Enhancing Traffic Simulations Analysis Efficacy using Multiperspective Heterogeneous Toolset Implementation of ensemble machine learning classifiers to predict diarrhoea with SMOTEENN, SMOTE, and SMOTETomek class imbalance approaches
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1