成人脑瘫患者基于vr的适应性康复预防病情恶化

B. Ballester, Martina Maier, Daniel Alfayate Domingo, Angel Aguilar, A. Mura, Laura Tobella Pareja, Ma Francisca Gimeno Esteve, P. Verschure
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引用次数: 5

摘要

脑瘫(CP)是一种终生致残的疾病,逐渐妨碍患者的独立性。虽然发病率很高,但人们对这种疾病缺乏清晰的认识。CP以多种运动障碍和感觉或知觉合并症为特征。这种多面性使正确诊断复杂化,并阻碍了对可能治疗方法的探索。在青春期和成年期,CP患者会经历大运动控制、独立性和生活质量的急剧恶化。很少有证据表明物理治疗可以促进衰老过程中功能的保留,也没有临床研究探索基于vr的训练预防退化的潜力。在这个试点随机对照试验中,我们让14名患有CP的成年人接触康复游戏系统(RGS),并检查其可用性、有效性和可接受性。我们的研究结果表明,RGS难度自适应算法自动匹配由临床量表(Barthel和Box & Blocks)捕获的患者损伤水平。RGS与常规治疗的临床疗效和可接受性相当。我们得出结论,基于vr的物理治疗作为常规治疗的辅助可能是预防青少年和成人CP恶化的一种有希望的方法。
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Adaptive VR-based rehabilitation to prevent deterioration in adults with cerebral palsy
Cerebral palsy (CP) is a disabling life-long condition progressively impeding a patient’s independence. Although incident rates are high, a clear understanding of the disease is missing. CP is characterized by several motor disorders and sensory or perceptive comorbidities. This multifaceted nature complicates proper diagnosis and hampers the search for possible treatments. During adolescence and adulthood, individuals with CP experience a drastic deterioration in gross motor control, independence, and quality of life. There is poor evidence that physical therapy promotes the retention of function through aging, and no clinical studies exist that explore the potential of VR-based training to prevent deterioration. In this pilot randomized controlled trial, we expose 14 adults with CP to the Rehabilitation Gaming System (RGS) and examine its usability, effectiveness, and acceptability. Our results show that the RGS difficulty adaptation algorithm automatically matches the patients’ impairment level as captured by clinical scales (Barthel and Box & Blocks). The clinical effectiveness and acceptability of the RGS and conventional therapy were comparable. We conclude that VR-based physical therapy as an adjunct to usual treatment may be a promising approach for the prevention of deterioration in adolescents and adults with CP.
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