{"title":"提高社交虚拟现实游戏中存在感的有效交互方法研究","authors":"S. Oh, T. Whangbo","doi":"10.1109/CAIPT.2017.8320715","DOIUrl":null,"url":null,"abstract":"In this study, an effective interaction method for the elements that may maximize inter-user presence in social VR game that plays a role of social relation extension space is intended to be suggested. Relevant research on presence, immersion, interaction, social VR game required for this method including particularly effective player movement based on function of controller and HMD that is a system of connecting reality with virtual environment, haptic and correlation with audio will be progressed.","PeriodicalId":351075,"journal":{"name":"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"A study on the effective interaction method to improve the presence in social virtual reality game\",\"authors\":\"S. Oh, T. Whangbo\",\"doi\":\"10.1109/CAIPT.2017.8320715\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this study, an effective interaction method for the elements that may maximize inter-user presence in social VR game that plays a role of social relation extension space is intended to be suggested. Relevant research on presence, immersion, interaction, social VR game required for this method including particularly effective player movement based on function of controller and HMD that is a system of connecting reality with virtual environment, haptic and correlation with audio will be progressed.\",\"PeriodicalId\":351075,\"journal\":{\"name\":\"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)\",\"volume\":\"68 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-08-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CAIPT.2017.8320715\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 4th International Conference on Computer Applications and Information Processing Technology (CAIPT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CAIPT.2017.8320715","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A study on the effective interaction method to improve the presence in social virtual reality game
In this study, an effective interaction method for the elements that may maximize inter-user presence in social VR game that plays a role of social relation extension space is intended to be suggested. Relevant research on presence, immersion, interaction, social VR game required for this method including particularly effective player movement based on function of controller and HMD that is a system of connecting reality with virtual environment, haptic and correlation with audio will be progressed.