VR头戴式显示器杂散光阈值研究

Hung-Chung Li, Meng-Che Tsai, Tsung-Xian Lee, Yi-Yung Chen, P. Sun
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引用次数: 0

摘要

头戴式显示器(HMD)的视觉冲击比传统显示器复杂得多,并且会影响图像质量性能。通过心理物理实验记录受试者感知杂散光的阈值。对比了Oculus Quest、Vive Focus Plus、Vive Focus三种虚拟现实头盔。结果表明,Vive Focus Plus具有更高的阈值,这意味着观察者发现杂散光的难度更大。杂散光评价可以成为图像质量的重要指标之一,应用于VR或增强现实(AR)内容设计。
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Investigation of Stray Light Threshold for VR Head-Mounted Display
The visual impact of a head-mounted display (HMD) is much more complicated than the traditional display and will influence image quality performance. A psychophysical experiment is carried out to record the subject's threshold to perceive the stray light. Three kinds of virtual reality (VR) HMDs are compared, including Oculus Quest, Vive Focus Plus, and Vive Focus. The results show that Vive Focus Plus has a higher threshold meaning that the observer feels more challenging to detect the stray light. The stray light evaluation can become one of the critical indicators of image quality and apply to VR or augmented reality (AR) content design.
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