网络游戏的技术、心理学和教育批判研究

D. Sulisworo, Ratna Yunita Setiyani, K. Kalid, V. Erviana
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引用次数: 1

摘要

网络游戏发展迅速,对儿童的行为产生了影响。本研究旨在从心理学、技术和教育的角度解释网络游戏成瘾现象。该方法是叙述性的定性数据,从在线焦点小组讨论中获得。这项研究的结果解释了今天的网络游戏倾向于上瘾行为。这种情况得到了当前编程技术的支持,这种技术允许提供各种功能来增加游戏的吸引力。这种成瘾行为会影响其他行为,进而影响态度的发展。这种行为改变会影响学习表现。教师应调整数字时代的学习策略,以适应当今儿童与网络游戏相关的新行为。
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Critical Studies of Technology, Psychology, and Education on Online Games
nline games are developing rapidly and have an impact on children's behaviour. This study aims to explain the phenomenon of online game addiction from the perspective of psychology, technology, and education. The method is narratively qualitative—data obtained from online focus group discussions. The results of this study explain that online games today tend towards addictive behaviour. This situation is supported by the use of current technology in programming that allows the provision of varied features to increase the game's attractiveness. This addictive behaviour affects other behaviours that can affect the development of attitudes. This behaviour change affects learning performance. The teacher should adjust learning strategies in the digital era to adapt to children's new behaviours today related to online games.
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