{"title":"移动Web 2.0集成","authors":"T. Cochrane, I. Flitta","doi":"10.4018/jhcr.2013070101","DOIUrl":null,"url":null,"abstract":"Web 2.0 tools provide a wide variety of collaboration and communication tools that can be appropriated within education to facilitate student-generated learning contexts and sharing student-generated content as key elements of social constructivist learning environments or Pedagogy 2.0. \"Social software allows students to participate in distributed research communities that extend spatially beyond their classroom and school, temporally beyond a particular class session or term, and technologically beyond the tools and resources that the school makes available to the students.\" Mejias, 2006, p1. This paper illustrates this by describing and evaluating the impact of the introduction of web 2.0 and mlearning to facilitate student eportfolios within the context of a first year Bachelor of Design and Visual Arts course in New Zealand Unitec. Core web 2.0 social software tools used in establishing students' web 2.0 eportfolios included: Vox, Qik, Picasaweb, Prezi, Google Docs, and YouTube. The participating lecturers and the technology steward also used these web 2.0 tools to collaborate on the design of the project. The paper reflects upon the impact of the participants' previous web 2.0 experience and the use of these tools to facilitate student-generated content and at the same time to act as catalysts for pedagogical change. The project is evaluated as an action research cycle within a framework of longitudinal action research investigating the impact of mobile web 2.0 on higher education from 2006 to the present.","PeriodicalId":265963,"journal":{"name":"Int. J. Handheld Comput. Res.","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Mobile Web 2.0 Integration\",\"authors\":\"T. Cochrane, I. Flitta\",\"doi\":\"10.4018/jhcr.2013070101\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Web 2.0 tools provide a wide variety of collaboration and communication tools that can be appropriated within education to facilitate student-generated learning contexts and sharing student-generated content as key elements of social constructivist learning environments or Pedagogy 2.0. \\\"Social software allows students to participate in distributed research communities that extend spatially beyond their classroom and school, temporally beyond a particular class session or term, and technologically beyond the tools and resources that the school makes available to the students.\\\" Mejias, 2006, p1. This paper illustrates this by describing and evaluating the impact of the introduction of web 2.0 and mlearning to facilitate student eportfolios within the context of a first year Bachelor of Design and Visual Arts course in New Zealand Unitec. Core web 2.0 social software tools used in establishing students' web 2.0 eportfolios included: Vox, Qik, Picasaweb, Prezi, Google Docs, and YouTube. The participating lecturers and the technology steward also used these web 2.0 tools to collaborate on the design of the project. The paper reflects upon the impact of the participants' previous web 2.0 experience and the use of these tools to facilitate student-generated content and at the same time to act as catalysts for pedagogical change. The project is evaluated as an action research cycle within a framework of longitudinal action research investigating the impact of mobile web 2.0 on higher education from 2006 to the present.\",\"PeriodicalId\":265963,\"journal\":{\"name\":\"Int. J. Handheld Comput. Res.\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Int. J. Handheld Comput. Res.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/jhcr.2013070101\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Handheld Comput. Res.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/jhcr.2013070101","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
摘要
Web 2.0工具提供了各种各样的协作和通信工具,这些工具可以在教育中使用,以促进学生生成的学习环境,并将学生生成的内容作为社会建构主义学习环境或教育学2.0的关键要素共享。“社交软件允许学生参与分布式研究社区,这些社区在空间上超越了他们的教室和学校,在时间上超越了特定的课堂或学期,在技术上超越了学校提供给学生的工具和资源。”梅家,2006,p1。本文通过描述和评估引入web 2.0和移动学习的影响来说明这一点,以促进新西兰Unitec设计和视觉艺术学士学位课程第一年的学生电子档案。用于建立学生web 2.0电子作品集的核心web 2.0社交软件工具包括:Vox、Qik、Picasaweb、Prezi、Google Docs和YouTube。参与的讲师和技术主管也使用这些web 2.0工具在项目设计上进行协作。本文反映了参与者以前的web 2.0经验的影响,以及使用这些工具来促进学生生成内容,同时作为教学变革的催化剂。该项目作为纵向行动研究框架内的一个行动研究周期进行评估,该研究调查了2006年至今移动web 2.0对高等教育的影响。
Web 2.0 tools provide a wide variety of collaboration and communication tools that can be appropriated within education to facilitate student-generated learning contexts and sharing student-generated content as key elements of social constructivist learning environments or Pedagogy 2.0. "Social software allows students to participate in distributed research communities that extend spatially beyond their classroom and school, temporally beyond a particular class session or term, and technologically beyond the tools and resources that the school makes available to the students." Mejias, 2006, p1. This paper illustrates this by describing and evaluating the impact of the introduction of web 2.0 and mlearning to facilitate student eportfolios within the context of a first year Bachelor of Design and Visual Arts course in New Zealand Unitec. Core web 2.0 social software tools used in establishing students' web 2.0 eportfolios included: Vox, Qik, Picasaweb, Prezi, Google Docs, and YouTube. The participating lecturers and the technology steward also used these web 2.0 tools to collaborate on the design of the project. The paper reflects upon the impact of the participants' previous web 2.0 experience and the use of these tools to facilitate student-generated content and at the same time to act as catalysts for pedagogical change. The project is evaluated as an action research cycle within a framework of longitudinal action research investigating the impact of mobile web 2.0 on higher education from 2006 to the present.