可微栅格化的屏幕空间正则化

Kunyao Chen, Cheolhong An, Truong Q. Nguyen
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引用次数: 0

摘要

栅格化将场景的3D网格和不同视点的2D视觉外观连接起来。它在视觉和图形领域起着至关重要的作用。许多研究都集中在设计一个可微的光栅化,并使其与现有的基于学习的框架兼容。尽管一些全局梯度方法取得了令人满意的结果,但它们仍然忽略了在大多数情况下存在的一个实质性问题,即一系列2D轮廓可能无法精确地表示底层3D对象。为了直接解决这个问题,我们提出了一种屏幕空间正则化方法。不同于一般的几何正则化,该方法针对视点有限导致的不平衡变形。通过将正则化应用于多视图变形和单视图重建任务,该方法可以显著增强局部梯度可微光栅化结果的视觉外观,即减少视觉船体冗余。与目前最先进的全局梯度方法相比,该方法具有较好的数值结果和较低的计算复杂度。
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Screen-space Regularization on Differentiable Rasterization
Rasterization bridges 3D meshes of a scene and 2D visual appearance on different viewpoints. It plays a vital role in vision and graphics area. Many researches focus on designing a differentiable rasterization and make it compatible with current learning-based frameworks. Although some global-gradient methods achieve promising results, they still ignore one substantial issue existing in most of the situations that the series of 2D silhouettes may not precisely represent the underlying 3D object. To directly tackle this problem, we propose a screen-space regularization method. Unlike the common geometric regularization, our method targets the unbalanced deformation due to the limited viewpoints. By applying the regularization to both multi-view deformation and single-view reconstruction tasks, the proposed method can significantly enhance the visual appearance for the results of a local-gradient differentiable rasterizer, i.e. reducing the visual hull redundancy. Comparing to the state-of-the-art global-gradient method, the proposed method achieves better numerical results with much lower complexity.
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