{"title":"角色设计作为游戏中意识形态信息的桥梁工具","authors":"Tubagus Zufri, Dodi Hilman, Wahyudi Pratama","doi":"10.1109/ICGGAG.2016.8052646","DOIUrl":null,"url":null,"abstract":"The development of gaming applications around the world, growing so fast, so does in Indonesia. This sparked the game makers in this country to be more creatively, create different variants of the game, and spoiling the game consumers which increasingly growing, rapidly. Character is not just a “Visual Form” but at the same time, also a representation of an ideological, who designed, that is able to communicate more intimately and intense through specific visual language. Character, consciously or unconsciously, have basic roles as an ambassador of the message and the idea that is being built by the makers of the game.","PeriodicalId":186199,"journal":{"name":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","volume":"127 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Character design as bridging tools of ideological message in game\",\"authors\":\"Tubagus Zufri, Dodi Hilman, Wahyudi Pratama\",\"doi\":\"10.1109/ICGGAG.2016.8052646\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development of gaming applications around the world, growing so fast, so does in Indonesia. This sparked the game makers in this country to be more creatively, create different variants of the game, and spoiling the game consumers which increasingly growing, rapidly. Character is not just a “Visual Form” but at the same time, also a representation of an ideological, who designed, that is able to communicate more intimately and intense through specific visual language. Character, consciously or unconsciously, have basic roles as an ambassador of the message and the idea that is being built by the makers of the game.\",\"PeriodicalId\":186199,\"journal\":{\"name\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"volume\":\"127 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICGGAG.2016.8052646\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 1st International Conference on Game, Game Art, and Gamification (ICGGAG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICGGAG.2016.8052646","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Character design as bridging tools of ideological message in game
The development of gaming applications around the world, growing so fast, so does in Indonesia. This sparked the game makers in this country to be more creatively, create different variants of the game, and spoiling the game consumers which increasingly growing, rapidly. Character is not just a “Visual Form” but at the same time, also a representation of an ideological, who designed, that is able to communicate more intimately and intense through specific visual language. Character, consciously or unconsciously, have basic roles as an ambassador of the message and the idea that is being built by the makers of the game.