Boidance

Clément Caporal, Cecília de Lima, Michele Luceac, Rui Filipe Antunes
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引用次数: 0

摘要

这个演示结合了性能、虚拟现实、群体模拟和遗传算法。舞蹈表演者在场,并在虚拟几何形状的群体中移动。他们在一个由一群金字塔形元素组成的虚拟现实环境中表演,这些元素的行为方式与一群鸟、一群鱼或一群昆虫相同。这款软件是由舞者、编舞和计算机科学家合作开发的,它通过产生一种非静态的群体运动来创造新的表达可能性,这种运动既独立又受舞者的影响。可以通过舞台上的虚拟摄像机记录或观看现场表演。该软件工具可以通过两个界面进行配置:在虚拟现实和桌面,此外,它允许观众使用可配置的虚拟相机探索舞蹈场景。
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Boidance
This demo combines performance, virtual reality, swarm simulation and genetic algorithms. The dance performers are in presence and move within swarms of virtual geometric shapes. They perform in a virtual reality environment populated by a swarm of pyramid-shaped elements that behave in the same way as a flock of birds, a school of fish or a swarm of insects. Developed as a collaboration with dancers, choreographers and computer scientists, the software developed creates new possibilities of expression by generating a non-static swarm movement that is simultaneously independent and influenced by the dancer. Performances can be recorded or watched live via virtual cameras on stage. The software tool can be configured through two interfaces: in VR and on the desktop, additionally it allows viewers to explore a dance scene using configurable virtual cameras.
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