{"title":"SCRUM方法在移动应用开发中的应用","authors":"Alicia Cortés-García, Abril Alyse Hernández-Trejo","doi":"10.35429/jitc.2019.9.3.31.37","DOIUrl":null,"url":null,"abstract":"Currently, young people have a strong attraction for games and social networks developed for mobile devices, so much is the demand that in 2017 the count of mobile Internet users was made; This survey showed that there are more than 3.5 billion users spending an average of 69% of their time a day on their smartphone, that is equivalent to more than 16 hours a day on the Internet. The previous statistics guided us to develop a Mobile Application in Android, with a game-like interface, since it is sought to be the closest thing to what a user with access to a smartphone frequents in their day to day; The project aims to help all students of the public institution, generating skills among themselves on the knowledge acquired throughout their stay at the University. The development of the Mobile Application was carried out under the SCRUM Agile Methodology; It is standing out above the others thanks to its easy implementation and obtaining the expected results. This work shows the process of implementing the methodology and the favorable results that were obtained when using it.","PeriodicalId":164919,"journal":{"name":"Revista de Tecnologías de la Información y Comunicaciones","volume":"123 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Aplicación de Metodología SCRUM para el Desarrollo de Aplicación Móvil\",\"authors\":\"Alicia Cortés-García, Abril Alyse Hernández-Trejo\",\"doi\":\"10.35429/jitc.2019.9.3.31.37\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Currently, young people have a strong attraction for games and social networks developed for mobile devices, so much is the demand that in 2017 the count of mobile Internet users was made; This survey showed that there are more than 3.5 billion users spending an average of 69% of their time a day on their smartphone, that is equivalent to more than 16 hours a day on the Internet. The previous statistics guided us to develop a Mobile Application in Android, with a game-like interface, since it is sought to be the closest thing to what a user with access to a smartphone frequents in their day to day; The project aims to help all students of the public institution, generating skills among themselves on the knowledge acquired throughout their stay at the University. The development of the Mobile Application was carried out under the SCRUM Agile Methodology; It is standing out above the others thanks to its easy implementation and obtaining the expected results. This work shows the process of implementing the methodology and the favorable results that were obtained when using it.\",\"PeriodicalId\":164919,\"journal\":{\"name\":\"Revista de Tecnologías de la Información y Comunicaciones\",\"volume\":\"123 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista de Tecnologías de la Información y Comunicaciones\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.35429/jitc.2019.9.3.31.37\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista de Tecnologías de la Información y Comunicaciones","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35429/jitc.2019.9.3.31.37","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Aplicación de Metodología SCRUM para el Desarrollo de Aplicación Móvil
Currently, young people have a strong attraction for games and social networks developed for mobile devices, so much is the demand that in 2017 the count of mobile Internet users was made; This survey showed that there are more than 3.5 billion users spending an average of 69% of their time a day on their smartphone, that is equivalent to more than 16 hours a day on the Internet. The previous statistics guided us to develop a Mobile Application in Android, with a game-like interface, since it is sought to be the closest thing to what a user with access to a smartphone frequents in their day to day; The project aims to help all students of the public institution, generating skills among themselves on the knowledge acquired throughout their stay at the University. The development of the Mobile Application was carried out under the SCRUM Agile Methodology; It is standing out above the others thanks to its easy implementation and obtaining the expected results. This work shows the process of implementing the methodology and the favorable results that were obtained when using it.