浅谈视觉系统的设计#(面向gibson视觉计算模型)

Aaron Slomon
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引用次数: 84

摘要

本文将标准的(在人工智能中)视觉本质的“模块化”理论与更一般的视觉理论进行了对比,后者涉及智能系统的多个功能和与其他子系统的多个关系。模块化理论(如Marr所阐述的)将视觉视为完全的,永久的,与对可见表面的有限范围描述的生产有关,为一个中央数据库;虽然“迷宫”式的设计允许任何输出,视觉系统可以训练与光学阵列的特征可靠地联系起来,并允许建立新的交流渠道的学习形式。事实证明,这个错综复杂的理论与J.J.吉布森的启示理论有很多共同之处,但并没有像他那样回避信息处理。它似乎也比模块化理论更符合大脑子系统内部和子系统之间丰富的互联性的神经生理学证据。本文讨论了不同设计之间的一些权衡。
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On designing a visual system# (towards a Gibsonian computational model of vision)
Abstract This paper contrasts the standard (in AI) ‘modular’ theory of the nature of vision with a more general theory of vision as involving multiple functions and multiple relationships with other sub-systems of an intelligent system. The modular theory (e.g. as expounded by Marr) treats vision as entirely, and permanently, concerned with the production of a limited range of descriptions of visible surfaces, for a central database; while the ‘labyrinthine’ design allows any output that a visual system can be trained to associate reliably with features of an optic array and allows forms of learning that set up new communication channels. The labyrinthine theory turns out to have much in common with J.J. Gibson's theory of affordances, while not eschewing information processing as he did. It also seems to fit better than the modular theory with neurophysiological evidence of rich interconnectivity within and between sub-systems in the brain. Some of the trade-offs between different designs are discussed i...
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