让你的世界开放:面向共享VR体验的基于cave的公共虚拟现实可视化方法

Akira Ishii, M. Tsuruta, Ippei Suzuki, Shuta Nakamae, Junichi Suzuki, Yoichi Ochiai
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引用次数: 21

摘要

虚拟现实(VR)游戏目前正在成为公共空间娱乐的一部分(如虚拟现实游乐园)。因此,VR游戏既要吸引玩家,也要吸引旁观者。当前的VR系统仍然主要侧重于增强头戴式显示器(HMD)用户的体验;因此,没有HMD的旁观者无法与HMD使用者一起享受体验。我们提出了“ReverseCAVE”:一个概念验证原型,用于公共VR可视化,使用基于cave的投影和半透明屏幕,为旁观者提供可共享的VR体验。屏幕围绕着HMD用户,VR环境被投射到屏幕上。这使得旁观者可以同时看到HMD用户和VR环境。我们设计并实现了ReverseCAVE,并根据关注度、吸引力、享受度和可共享性对其进行了评估,假设它被用于公共空间。因此,我们可以通过ReverseCAVE使VR世界更容易接近,并增强旁观者的公共VR体验。
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Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience
Virtual reality (VR) games are currently becoming part of the public-space entertainment (e.g., VR amusement parks). Therefore, VR games should be attractive for players, as well as for bystanders. Current VR systems are still mostly focused on enhancing the experience of the head-mounted display (HMD) users; thus, bystanders without an HMD cannot enjoy the experience together with the HMD users. We propose the "ReverseCAVE": a proof-of-concept prototype for public VR visualization using CAVE-based projection with translucent screens for bystanders toward a shareable VR experience. The screens surround the HMD user and the VR environment is projected onto the screens. This enables the bystanders to see the HMD user and the VR environment simultaneously. We designed and implemented the ReverseCAVE, and evaluated it in terms of the degree of attention, attractiveness, enjoyment, and shareability, assuming that it is used in a public space. Thus, we can make the VR world more accessible and enhance the public VR experience of the bystanders via the ReverseCAVE.
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