泡泡弹:电子游戏中的身体接触

Cagdas Toprak, Joshua Platt, Hsin Yang Ho, F. Mueller
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引用次数: 3

摘要

体力游戏,即涉及体力活动的电子游戏,正变得越来越受欢迎。尽管有些运动游戏支持社交体验,但它们很少考虑或支持身体接触。我们认为忽视身体接触作为社交游戏体验的一部分会限制我们设计具有吸引力的运动游戏的机会。为了探索这一机会,我们推出了Bubble Popper,这是一款考虑并促进身体接触的运动游戏。Bubble Popper使用非常简单的技术,也证明了考虑和促进身体接触可以在不需要感知身体接触的情况下实现。通过反思我们的设计和分析游戏观察,我们能够明确数字游戏元素对物理空间布局的影响,以及输入和数字显示之间的物理差异对身体接触的影响。我们的研究结果通过引导游戏设计师在考虑身体接触时创造出具有吸引力的运动游戏,最终帮助玩家从具有吸引力的运动游戏中获益更多。
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Bubble popper: body contact in digital games
Exertion games, digital games involving physical effort, are becoming more popular. Although some exertion games support social experiences, they rarely consider or support body contact. We believe overlooking body contact as part of social play experiences limits opportunities to design engaging exertion games. To explore this opportunity, we present Bubble Popper, an exertion game that considers and facilitates body contact. Bubble Popper, which uses very simple technology, also demonstrates that considering and facilitating body contact can be achieved without the need to sense body contact. Through reflecting on our design and analyzing observations of play, we are able to articulate what impact physical space layout in relation to digital game elements, and physical disparity between input and digital display can have on body contact. Our results aid game designers in creating engaging exertion games by guiding them when considering body contact, ultimately helping players benefit more from engaging exertion games.
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