一个直观的算法旋转围绕一个任意轴

C. Sabharwal, R. Prasath
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引用次数: 2

摘要

转换是可视化图形程序的组成部分。旋转变换允许从不同角度查看对象。绕主轴旋转是简单的,而绕任意轴旋转是复杂的。本文提出了一种比现有的任意旋转矩阵生成方法更简单的新算法。它建立在基的变化上,而不是基于它与主轴/平面的角度的一系列旋转。我们将它与现有的证明进行比较。最后,我们给出了一个例子,通过交互创建一个轴和3D对象创建的旋转鼠标驱动多边形曲线。应用程序开发人员和实践者会发现这个直观和更简单的算法很有用。
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An intuitive algorithm for rotation about an arbitrary axis
Transformations are integral part of graphics programs for visualization. Rotation transformations allow viewing objects from different angles. Rotations about the principal axes are straightforward whereas the rotation about an arbitrary axis is complex. We present a new algorithm simpler than the existing techniques for creating arbitrary rotation matrix. It builds upon the change of basis instead of a sequence of rotations based on the angles it makes with the principal axes/planes. We compare it with the existing proofs. Finally, we give an example by creating an axis interactively and 3D object created by rotation a mouse drive polygonal curve. The application developers and practitioners will find this intuitive and simpler algorithm useful.
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