利用时间复用照明实现重照明和反射率变换

Andreas Wenger, A. Gardner, C. Tchou, J. Unger, Tim Hawkins, P. Debevec
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引用次数: 288

摘要

我们提出了一种捕捉演员真人表演的技术,这种技术可以在后期制作中设计和修改演员的灯光和反射率。我们的方法是用一系列时间复用的基础照明条件照亮主体,并用高速摄像机记录这些条件,以便在所需输出帧间隔的范围内记录许多条件。我们研究了使用一组离散LED光源来表示入射照明球体的几种照明基础,并基于插入到照明基础中的一组跟踪帧,使用光流和图像扭曲来估计和补偿主体运动。为了将照明性能合成到一个新的背景中,我们在基础中包含了一个时间复用的哑光。我们还表明,获取的数据可以估计时变的表面法线、反照率和环境遮挡,这些数据可以用来转换演员的反射率,以产生微妙和风格的效果。
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Performance relighting and reflectance transformation with time-multiplexed illumination
We present a technique for capturing an actor's live-action performance in such a way that the lighting and reflectance of the actor can be designed and modified in postproduction. Our approach is to illuminate the subject with a sequence of time-multiplexed basis lighting conditions, and to record these conditions with a high-speed video camera so that many conditions are recorded in the span of the desired output frame interval. We investigate several lighting bases for representing the sphere of incident illumination using a set of discrete LED light sources, and we estimate and compensate for subject motion using optical flow and image warping based on a set of tracking frames inserted into the lighting basis. To composite the illuminated performance into a new background, we include a time-multiplexed matte within the basis. We also show that the acquired data enables time-varying surface normals, albedo, and ambient occlusion to be estimated, which can be used to transform the actor's reflectance to produce both subtle and stylistic effects.
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Session details: I3D (symposium on interactive 3D graphics) Session details: Mesh manipulation Session details: Texture synthesis Session details: Precomputed light transport Session details: Hardware rendering
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