使用状态操作管理器建模对象状态和行为

G. Palfinger
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引用次数: 0

摘要

此设计模式是众所周知的状态模式[2]的扩展,[2]允许对象根据对象的内部状态更改其行为。行为由事件定义,事件到动作的转换依赖于对象状态。此模式引入了一种管理状态操作的方法。
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Modeling object states and behaviors using a state action manager
This design pattern is an extension of the well-known state pattern [2], which allows an object to change its behavior depending on the internal state of the object. The behavior is defined by events, whose transformation to actions depends on the object state. This pattern introduces a way to manage state actions.
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