{"title":"使用状态操作管理器建模对象状态和行为","authors":"G. Palfinger","doi":"10.1145/1315325.1315333","DOIUrl":null,"url":null,"abstract":"This design pattern is an extension of the well-known state pattern [2], which allows an object to change its behavior depending on the internal state of the object. The behavior is defined by events, whose transformation to actions depends on the object state. This pattern introduces a way to manage state actions.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Modeling object states and behaviors using a state action manager\",\"authors\":\"G. Palfinger\",\"doi\":\"10.1145/1315325.1315333\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This design pattern is an extension of the well-known state pattern [2], which allows an object to change its behavior depending on the internal state of the object. The behavior is defined by events, whose transformation to actions depends on the object state. This pattern introduces a way to manage state actions.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1315325.1315333\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1315325.1315333","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Modeling object states and behaviors using a state action manager
This design pattern is an extension of the well-known state pattern [2], which allows an object to change its behavior depending on the internal state of the object. The behavior is defined by events, whose transformation to actions depends on the object state. This pattern introduces a way to manage state actions.