Carina da Cruz Teixeira, Felipe C. Marx, J. Oliveira
{"title":"触觉康复系统","authors":"Carina da Cruz Teixeira, Felipe C. Marx, J. Oliveira","doi":"10.1109/SVR.2016.40","DOIUrl":null,"url":null,"abstract":"Virtual Reality has been used by rehabilitation professionals as a way to keep patients motivated while performing neuroplasticity functional exercises. This work describes a virtual environment which uses the CyberForce/CyberGrasp/CyberGlove system to enable a functional rehabilitation setup. The user of the system is supposed to be individuals who have been affected by traumatology, degenerative or neurological injuries, through the simulation of everyday life procedures.","PeriodicalId":444488,"journal":{"name":"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)","volume":"22 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"A Haptic Rehabilitation System\",\"authors\":\"Carina da Cruz Teixeira, Felipe C. Marx, J. Oliveira\",\"doi\":\"10.1109/SVR.2016.40\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality has been used by rehabilitation professionals as a way to keep patients motivated while performing neuroplasticity functional exercises. This work describes a virtual environment which uses the CyberForce/CyberGrasp/CyberGlove system to enable a functional rehabilitation setup. The user of the system is supposed to be individuals who have been affected by traumatology, degenerative or neurological injuries, through the simulation of everyday life procedures.\",\"PeriodicalId\":444488,\"journal\":{\"name\":\"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)\",\"volume\":\"22 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2016.40\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 XVIII Symposium on Virtual and Augmented Reality (SVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2016.40","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual Reality has been used by rehabilitation professionals as a way to keep patients motivated while performing neuroplasticity functional exercises. This work describes a virtual environment which uses the CyberForce/CyberGrasp/CyberGlove system to enable a functional rehabilitation setup. The user of the system is supposed to be individuals who have been affected by traumatology, degenerative or neurological injuries, through the simulation of everyday life procedures.