神经反馈2D和3D刺激内容对应激缓解的影响

Y. Hafeez, S. Ali, Syed Faraz, M. Moinuddin, Syed Hasan Adil
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引用次数: 4

摘要

脑电图-神经反馈模式对α不对称有直接影响。脑电图神经反馈的效果可能受刺激内容的影响。本研究探讨了2D和3D游戏刺激内容(GSC)在神经反馈训练(NFT)中缓解应激的效果。利用定量脑电图(qEEG)测量前额叶α不对称的平均值,比较刺激内容的有效性。为此,在大学生中招募了10名健康参与者,并在60天内对Fp1-Fp2进行了20分钟的神经反馈训练(NFT),以记录40次数据。对神经反馈训练后的数据进行统计分析,发现游戏内容对α不对称性有影响。alpha功率的图形分析显示,3D游戏内容比2D游戏内容更有效。3D游戏刺激内容的结果显示了对前额叶α不对称的影响,并提高了神经反馈缓解应激的治疗效果。
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Effect Of Neurofeedback 2D and 3D Stimulus Content On Stress Mitigation
The EEG-neurofeedback modality has direct implication on alpha asymmetry. The efficacy of EEG-neurofeedback may be affected by the stimulus contents. This research investigated the effectiveness of 2D and 3D game stimulus content (GSC) on stress mitigation during neurofeedback training (NFT). The effectiveness is compared between stimulus contents by measuring the mean prefrontal alpha asymmetry using quantitative Electroencephalogram (qEEG) analysis. For this, ten healthy participants among university students were recruited and performed twenty-minutes neurofeedback training (NFT) on Fp1-Fp2 within a period of sixty days to record forty sessions of data. The statistical analysis of the data after the neurofeedback training showed an effect of game contents on alpha asymmetry. The graphical analysis of alpha power showed that the 3D game content was more effective than the 2D game content. The outcome of 3D game stimulus content showed effect on the prefrontal alpha asymmetry and improve the treatment efficacy of neurofeedback for stress mitigation.
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