增强现实技术在卡曼博物馆的应用

Muhammad Emir Ghiffari, Miftah Amirul Amin, Muhammad Arham Irsyad, U. Ahmad, R. R. D. Setiady, F. M. Dirgantara, Reza Septiawan
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引用次数: 0

摘要

博物馆通常展示历史物品,如传家宝和手工艺品。为了更清楚地观察这个物体,游客通常会触摸展示柜,甚至直接拿着物体。新常态的实施期望人们避免直接和间接的接触。本研究旨在寻找减少博物馆接触的替代解决方案,本研究旨在实现增强现实(AR)技术作为减少博物馆接触的解决方案之一,通过使用Unity AR基金会和ARCore支持的Android操作系统的移动应用程序的形式实现。这项研究是在喀拉波市的Keraton kaman进行的。性能测试结果显示,10个对象中有4个对象显示并运行60 Hz刷新率和60 fps。虽然由于ARCore不兼容问题,Android上的AR/VR开发仍然受到限制,但该设备已被证明在没有显着刷新或帧率下降的情况下平稳运行
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The Implementation of Augmented Reality in Keraton Kanoman’s Museum
Museums genereally display historical objects such as heirlooms and artifacts. To observe this object more clearly visitors usually touch the display case or even hold the objects directly. The implementation of new normal expected that people avoiding contact either directly and indirectly. This study aims to find an alternative solution for reducing contact in museum, This study aims to implement the Augmented Reality (AR) technologies as one of solution for reducing contact in museums, by implementing it in form of mobile application that using Android operating system supported by Unity AR Foundation and ARCore. This research conducted at Keraton Kanoman in Cirebon City. The results of performances test showed 4 out of 10 objects displayed and running 60 Hz Refresh Rates and 60 fps. While the AR/VR development in Android is still limited due to ARCore incompatibility issue, the device proofed to run smoothly without having significant Refresh or Frame Rates drop
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