比较使用Cilk和OpenCL的社会主体并行仿真

D. Moser, A. Riener, K. Zia, A. Ferscha
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引用次数: 11

摘要

无线/移动通信和穿戴式传感器的最新进展,以及环境智能和无缝集成的普及技术,为基于社会信号的应用铺平了道路,即群体行为、人际关系或情绪的感知和处理。从大的角度考虑,很明显,对社会系统进行建模,以研究个体实体(代理人)条件和/或特征产生的群体行为,实际上是一项具有挑战性的任务。为了解决异质性,基于分析主体的模型(ABMs)由于其直接表示单个实体及其相互作用的能力而越来越受欢迎,不幸的是,ABMs(其中每个主体都有独特的行为)不太适合大群体,通过指数增长的模拟时间来表示。为了解决这个问题,需要回答以下问题:(i)这些模型的并行执行如何随机器(核心数量、集群大小等)和代理(行为适应功能、交互程度等)的能力进行扩展;(ii)在具有不同流水线架构的图形处理器(gpu)上应用模型执行方法的性能系数是什么。为此,我们使用Cilk在真实的并行和分布式硬件平台上以及使用OpenCL的GPU上进行了参数变化的仿真运行。在107个智能体的规模上对两个不同复杂程度的现实模型的仿真效率表明了这两种方法的有效性。
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Comparing Parallel Simulation of Social Agents Using Cilk and OpenCL
Recent advances in wireless/mobile communication and body worn sensors, together with ambient intelligence and seamless integrated pervasive technology have paved the way for applications operating based on social signals, i.e., sensing and processing of group behavior, interpersonal relationships, or emotions. Thinking in large, it should be apparent that modeling social systems allowing to study crowd behavior emerging from individual entities' (agents') condition and/or characteristics is, in fact, a challenging task. To address the heterogeneity, analytical agent-based models (ABMs) are gaining popularity due to its capability of directly representing individual entities and their interactions, unfortunately, ABMs (in which each agent has unique behavior) are not very well suited for large populations, expressed by exponentially rising simulation time. To solve this problem, the questions (i) how does the parallel execution of such models scale with capabilities of both the machine (number of cores, cluster size, etc.) and agents (behavioral adaptation function, interaction extent, etc.) and (ii) what is, in comparison, the performance coefficient applying the approach of model execution on graphical processors (GPUs) with its different pipelining architecture, need answers. To this end, we have performed simulation runs with parameter variation on a real parallel and distributed hardware platform using Cilk as well as on a GPU employing OpenCL. Simulation efficiency for two realistic models with varying complexity on a scale of 107 agents has shown the usefulness of both approaches.
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