{"title":"儿童如何理解并发漫画:来自LOFI和HIFI原型的经验","authors":"Mikael Kindborg","doi":"10.1109/HCC.2001.995264","DOIUrl":null,"url":null,"abstract":"In a study of how ten to eleven year old children understand program representations based on comic strips, it turned out that narrative interpretations were more common when using a low fidelity paper prototype than when using a high fidelity computer prototype. One explanation for this is that a computer prototype \"sets the rules\" to a much greater extent than a paper prototype, thus narrowing the set of plausible interpretations.","PeriodicalId":438014,"journal":{"name":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"How children understand concurrent comics: experiences from LOFI and HIFI prototypes\",\"authors\":\"Mikael Kindborg\",\"doi\":\"10.1109/HCC.2001.995264\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In a study of how ten to eleven year old children understand program representations based on comic strips, it turned out that narrative interpretations were more common when using a low fidelity paper prototype than when using a high fidelity computer prototype. One explanation for this is that a computer prototype \\\"sets the rules\\\" to a much greater extent than a paper prototype, thus narrowing the set of plausible interpretations.\",\"PeriodicalId\":438014,\"journal\":{\"name\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"volume\":\"52 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HCC.2001.995264\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Symposia on Human-Centric Computing Languages and Environments (Cat. No.01TH8587)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HCC.2001.995264","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
How children understand concurrent comics: experiences from LOFI and HIFI prototypes
In a study of how ten to eleven year old children understand program representations based on comic strips, it turned out that narrative interpretations were more common when using a low fidelity paper prototype than when using a high fidelity computer prototype. One explanation for this is that a computer prototype "sets the rules" to a much greater extent than a paper prototype, thus narrowing the set of plausible interpretations.