一种基于pci的交互式光线投射的低成本存储器体系结构

M. Doggett, M. Meissner, Urs Kanus
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引用次数: 9

摘要

在本文中,我们提出了一个运行在100 MHz的低成本内存架构,该架构适用于使用光线投射方法的任何基于pci的体积渲染加速器。当前的SDRAM技术,对三线性插值所需的所有体素的并行访问,三次寻址方案和适应内存延迟的缓冲机制被应用于实现高帧率。对于256体素的数据集,总共需要四个现成的标准DIMM模块,可实现高达9 Hz(在代表性视图集上的平均值),使用早期射线终止作为唯一的算法优化。在接受数据复制的标准PCI卡上,所提出的内存架构很好地平衡了成本与可行性,并将用于VIZARD II射线投射加速器。CR分类:B.3.2[存储器结构]:设计风格、联想存储器和缓存存储器;I.3.1【计算机图形学】:硬件架构、图形处理器;I.3.3[计算机图形学]:图片/图像生成、显示算法
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A low-cost memory architecture for PCI-based interactive ray casting
In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all voxels required for trilinear interpolation, a cubic addressing scheme, and a buffering mechanism accommodating memory latency are applied to achieve high frame-rates. A total of four off-the-shelf standard DIMM modules are required enabling up to 9 Hz (averaged over a representative set of views) for datasets of 256 voxels, using early ray termination as the only algorithmic optimization. The presented memory architecture is a good balance of cost versus feasibility on a standard PCI card accepting data replication and will be used for the VIZARD II ray casting accelerator. CR Categories: B.3.2 [Memory Structures]: Design Style, Associative and Cache Memories; I.3.1 [Computer Graphics]: Hardware Architecture, Graphics Processors; I.3.3 [Computer Graphics]: Picture/Image Generation, Display Algorithms
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