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引用次数: 1
摘要
Game jam是一种协作竞赛,参与者在短时间内从零开始制作游戏。有时候,这些游戏的目标是通过将功能性知识嵌入到有趣且吸引人的游戏玩法中来促进有意义的学习结果。我们想了解在全球大流行期间的游戏jam是否可以作为一种有效的方法来促进协作,多学科团队设计,开发和实施与健康相关主题(即COVID-19)的严肃游戏的能力。我们研究了由美国国家科学院主办的2020年游戏jam,以评估组织严肃虚拟游戏jam的一种方法,并使用定性和定量数据收集方法提供实施路线图,以评估其有效性。除了从我们的工具和流程中确定最佳实践和经验教训外,我们的研究结果还表明,虚拟游戏jam实际上可以成为一种强大的工具,用于创建科学合理的、人口水平的、具有大局思维的严肃游戏,用于健康教育,促进多学科团队的合作,并成为游戏jam人员的实际学习经验。
Virtual Game Jam: Collaborative Pathway to Serious Games for Health
Game jams are collaborative competitions where participants make games from scratch within a short period of time. Occasionally, these games aim to promote meaningful learning outcomes by embedding functional knowledge into entertaining and engaging gameplay. We wanted to understand if a game jam during a global pandemic could be used as an effective method to facilitate a collaborative, multidisciplinary team’s ability to design, develop, and implement a serious game on a health-related topic (i.e., COVID-19). We examined the 2020 game jam hosted by the National Academy of Sciences to evaluate one method to organize a serious virtual game jam and provide a roadmap for implementation using qualitative and quantitative data collection methods to evaluate its efficacy. In addition to identifying best practices and lessons learned from our tools and processes, our results demonstrate that a virtual game jam can in fact be a powerful tool for creating a scientifically sound, population-level, big picture–thinking serious game used for health education, facilitate collaborative multidisciplinary teams and be a practical learning experience for game jammers.