虚拟摄影测量

H. Esmaeili, H. Thwaites
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引用次数: 5

摘要

本文探讨了摄影测量是否可以在虚拟环境中进行。对于第一种方法,用虚拟相机渲染3D场景(物体),就像在现实中执行摄影测量的方式一样。对于第二种方法,选择了实时3D渲染引擎,即在线3D游戏。在游戏环境中改变相机位置时收集截图,这与摄影测量中的摄影相同。在这两种方法中,目的都是检查是否可以使用非物理相机和虚拟物体来实现摄影测量。收集的屏幕截图或渲染图像用于重新生成3D场景或对象。这可能会引发这样的问题:“重新虚拟化虚拟对象/场景的意义是什么?”目前的一个快速答案是教育目的,在一个在线虚拟环境中,导师(真实角色或虚拟角色)可以走在学习者(真实角色)身边,教授摄影测量,而不使用物理元素。然而,虚拟摄影测量的主要概念和本文的写作是解释。主题本身是不言自明的。本文将通过举例说明研究过程中所获得的结果,逐步讨论虚拟摄影测量。据我们所知,这种方法还没有被实践过,至少没有被发表过。展望未来,重要的是要考虑到教育方式正在发生的显著变化。摄影测量是许多行业的一个重要领域,如游戏开发,3D打印,考古等。使学习过程更快、更容易是这项研究的成果之一。本研究使用了几个第三方软件。其目的不是开发一个虚拟摄影测量包,而是为了证明将来开发一个的可行性。
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Virtual photogrammetry
This paper examines if photogrammetry can be performed in virtual environments. For the first approach a 3D scene (an object) is being rendered with a virtual camera in the way photography for photogrammetry is performed in the reality. For the second approach, a real-time 3D rendering engine i.e. an online 3D game has been selected. Screenshots are being collected while changing the camera position inside the game environment, again same as photography for photogrammetry. In both methods, the aim is to examine if photogrammetry can be achieved using non-physical cameras and virtual objects. Collected screenshots or rendered images are used to regenerate the 3D scene or object. This may raise the question of “what is the point of re-virtualizing a virtual object/scene?” A quick answer for now is educational purposes where a tutor (real or virtual character) can walk beside the learner (real character) inside an online virtual environment and teach photogrammetry without using physical elements. However, the main notion of virtual photogrammetry and consequently write up of this paper is explained. The topic itself is self-explanatory. The paper will discuss the step by step virtual photogrammetry by illustrating the results obtained through the course of study. To our knowledge this approach has not been practiced yet, at least not published. Moving towards the future, it is important to consider noticeable changes that are happening in education style. Photogrammetry is one important area in many industries e.g. game development, 3D printing, archeology, etc. Making the learning process faster and easier is one of the outcomes of this study. Several third party software have been used in this study. The aim is not to develop a virtual photogrammetry package, but to demonstrate the feasibility of developing one, in the future.
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