利用quizwhiizzer应用程序,以游戏为基础的学习模式,提高学生的数学能力

W. N. Yanuarto, Luthfiana Milla Susanti
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引用次数: 0

摘要

在当今技术先进的教室里,学生和老师之间的互动可以在quizwhiizzer的帮助下得到促进。在基于游戏的学习方法的背景下,使用描述性研究方法来调查学生对益智游戏(如quizwhiizzer)的反应。从准备学习工具开始指导课堂活动是本研究过程的第一步。quizwhiizzer的准备、整合和评估。随着教师理解的增长,他们可能会意识到以前的聚会的缺点,并决定通过结合他们与quizwhiizzer开发的基于游戏的学习模式来改进它。本研究的结果如下:1)学习实施表明,教师一直在努力最大化生产力,以提高学生的数学技能;2)学生在学习过程中的活动能力显著提高;3)教师的理解增长,学生在学习过程中的活动提高了学生的教育水平,帮助落后于他们的人开展游戏和对话。
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Utilizing QuizWhizzer Apps to enhance students’ mathematical ability in game-based learning model
In today's technologically advanced classrooms, interaction between students and teachers can be facilitated with the help of QuizWhizzer. In the context of a game-based learning approach, a descriptive study methodology was utilized to investigate students' responses to educational games like QuizWhizzer. Beginning with the preparation of learning tools to direct classroom activities is the first step in the processes for this study. QuizWhizzer preparation, integration, and evaluation. As the teacher's understanding grows, they may realize the shortcomings of the previous gathering and decide to improve it by incorporating the model learning game-based learning they developed with QuizWhizzer. The results of this study are as follows: 1) the learning implementation shows that the teacher is always trying to maximize productivity to improve students' math skills; 2) students' activities during the learning process improved significantly; and 3) the teacher's understanding grows, the students' activities during the learning process improved the students in their education assist others who are further behind them in developing the game and the dialogue.
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